The solution of the most anticipated Survival Horror on the new generation of consoles: Resident Evil 5 aka Biohazard 5
Chapter 1-1: Civilian Checkpoint
The solution was achieved by playing the NORMAL mode of Resident Evil 5. Unless otherwise specified, all objects, wooden bins and crates, as well as heaps of fruit, in short, all that could not harm our character (such as explosive bins if detonated in the immediate vicinity), it must always be destroyed (possibly with a knife) because it could hide useful objects.
As for the sub-quest related to BSAA Problems, refer to the last paragraph of this solution.
Resident Evil 5 - Biohazard 5
Chapter 1-1: Civilian Checkpoint
You will start by talking via radio with your contact, he will give you instructions on your first tasks: you will have to reinforce the Alpha team that is already in the area, continue in front of you in the company of Sheva, arrive at the group that is using for no reason wooden sticks on an object and turn left after Chris's "curious" statements about American capitalism, a mini movie will start which will have the merit of putting you in tension. After the movie the first checkpoint, go to the right of the PYAMY BUTCHERY (the butcher shop in front of you) and enter the door on its side, inside you will find your contact, a character with a turban who will introduce you to the butcher shop anything but clean to stock up on weapons. From the briefcase you will extract a bulletproof vest and guns, immediately another animated sequence will start during which your supplier will indicate your destination: the town square where you will find Irving.
At the end of the video, you will be in the butcher's shop, turn around, on the tiled sill on the left you will find some notes read them, they will give you information on the game controls, then also examine the tables with the pieces of quartered meat under one of them there will be some money. Exit the stable, Sheva will break a wooden bin and earn you coins, continue towards the animal carcass with the crows, the path is forced to the door on the right, then open the new door on the left and you will enter a room with a table and another quartered carcass, examine it and head to the left, on the table you will find a document while in front of you and to the right you will find a wooden bin and two crates, break them with the knife (you will be shown how to extract the knife and how to use it) and take what they offer you.
Go to the back of the room and open the red door, go outside and after a few steps you will hear a scream, Sheva will start running, follow her to the door then open it. A new video will start, you will get to know your cute zombie antagonists, after which you will have to kill one; once you get rid of the guest go to the only door and open it, collect the ammo from the shelf at the back of the new room and head to the window, here press the indicated key (X) and you will jump out of the window itself to fall into the street. 'open, the road is forced through the shacks, you will have to turn right and after a while you will see a short film from which you will understand that you are in danger, you will be chased by a lot of zombies and you will have to run towards the only house down the road in which you will have more chances to get away with it.
Inside the house Chris will talk via radio with Kirk then you will have to go to the bottom of the same to recover the objects, you will arrive in front of a gate which will have to be knocked down using teamwork, through the new opening you will be in a room with an ax giant, examine the tables and head towards the back, on the right you will find three bins to break with related objects, on the left there will be a trap door in the floor, jump into it. You will be in a sort of underpass-sewer, with many rats to keep company with hanging skeletons, you just have to cross the passage and take the ladder that is at the bottom.
You will emerge in a small room, there is a shelf with two boxes of ammo and a plant, collect everything then open the door to the right, the game will perform an autosave and you will be outside again (you are in one of the points where it starts one of the levels of the demo available for a few months on the online services of Microsoft and Sony), go down the road and jump down if necessary, enter the house and enjoy the bestial execution of your weapons supplier after which prepare yourself for the worst. You will have to face hordes of zombies and the abominable executioner with the giant ax that has just beheaded your contact, which is far from easy.
You will have to kill all the zombies that will attack you, when the "boss" shows up instead you will have to keep shooting him causing him to kneel, when he is stopped you will have to sink the riser (by pressing X), all the time zombies will continue to flow you will have to go out to ' outside the house, now destroyed, and keep running, then turn around and shoot like that for a while, when it seems that you are done for (after four or five uprights to the boss) your friend Kirk's helicopter will come to your rescue from the which will fire a heavy artillery shell towards the large gate that did not allow you to leave the area previously. After the video you will have finished chapter 1-1
Chapter 1-2: Public Assembly
Chapter 1-2, Public Assembly
Continue forward, on the right there is a shack enter it and break the bin to get some ammunition, exit and retrace your steps to take the left, follow the obligatory road, just before the red door there is a large trap door launch yourself below , here you will find a bin, recover the money and go back up the street through the staircase then open the door. You will be at the back of a house, enter it, retrieve the objects from the bin and the shelf and go to the other door in the room, you will exit on the street, on the right there is a broken ladder, with a combined action Sheva will be able to climb but there is no way to get the key by going through the bars, so your friend will come down immediately, but there is a zombie waiting for you downstairs, take him out and continue to the far right, there is a zombie devouring a body kill him and go to the right where you will find two bins.
Go back and instead take left from where you came from, get rid of the various zombies and explore the area, there is another broken ladder help Sheva up and she will recover the key you saw earlier, soon after some zombies will appear take them out and go first to the left of the ladder to get some money from the wooden chest at the bottom, then go to the right of the ladder, open the door in this room you will exit in narrow alleys between crumbling houses, enter by climbing over the wall in the room of front to take an object from a chest, immediately after an enemy will appear outside, exit and continue along this road, you will come to other bins, break them and continue, from some boxes a zombie will pop out, kill it and go forward, on the right you will find some stairs leading to a locked door from the inside, then go ahead and behind the stairs (on the right) you will find a door, as soon as you enter take the mu nitions for the shotgun from the shelf then go to the bottom and go upstairs, recover the energy can and break the bin on the balcony, go back to the room and go to the other balcony, two zombies will pop up, once killed open the chest on the new balcony and you will find an antique clock.
At this point, launch yourself from the balcony, on the left you can destroy the bin on the right you can, with the help of Sheva, open the gate so as to start a video during which you will see a blond-haired girl begging for your help while is dragged away by a zombie. To the left of this area is a house whose door can be opened with the newly recovered key, open it and inside you will find ammo and a shotgun. Exit the house and turn right towards the brick stairs that lead to the first floor of the adjacent house, before going up we go behind the stairs and break the wooden bin then go back up the stairs and reach the first floor where a movie will start, the girl blonde, now infected, will attack you, will turn out to be a real monster, you will have to kill her along with the other zombies.
Go back upstairs in case you went down the street and open the red door at the end of the street not before you have recovered the ammo from the crate on the table to the left. Open the door you will be on the stairs, go down and you will be in the street you will be immediately attacked by some zombies, once killed walk the only way but before going to the red door with the word "NO" in red, take a right where there there are two bins, recover the objects and then open the door. There will be a new rescue and you will find yourself in a gloomy and abandoned building, after a few steps you will hear a scream and the camera will make thrilling shots without revealing anything concrete, open the only door that is in your path and enter the room with the armchair, continue to the left crossing the corridor, also in this case the road is obligatory, you will therefore arrive at a masonry staircase, on which a strange dark colored substance flows, which will take you to the upper floor.
Once on the landing take a few steps forward and you will see the lifeless body of a member of the Alpha team who takes his last steps before collapsing lifeless, Sheva will go to retrieve the hidden object from the wooden chest, you examine the body and continue forward , in the room there is a bin, retrieve its contents and take the only viable way, that is the wooden staircase almost in the center of the room itself. You have arrived on a landing, at the bottom there are two bins, once destroyed take to the left of your arrival, there is a body on the ground beyond it, pass it and take to the left before opening the door, you will be asked to jump, from on the other side there is a chest, retrieve its contents (three bags of coins) and go back to open the door. Small movie and you will find yourself talking to the dying leader of the Alpha Squad who will give you a support on which important data has been loaded, in the room there are the bodies of half the Alpha Squad so your support in the area is no longer there, Kirk will point out the next objective, load the data into the machine you find in the warehouse. Explore the room and recover the bullets and hidden objects from the two crates, then go to the only closed door and open it, you will be in a corridor, go through it and you will arrive in front of an elevator, open it and enter it, press the button displayed and you will be led towards the bass.
After making an automatic save, you will be in a room and next to you there is a bin, destroy it and go along the obligatory path, through a door with orange iron bars, you will be in a room with a new corpse, there are three bins in all, retrieve the contents, the door at the bottom with the red light is locked and needs a key to open, so head into the corridor to the left. Follow it all and you will find yourself in a room, as soon as you enter the camera will frame the flames that come out of some pipes at the top, search the room on the left and you will find a medicinal plant and three bins.
Then go to the right there is a body, examine it and you will have obtained the "Key of the Furnace", next to the body there is a lever with a switch, if you lower it the room with the flames will close and flames will break out inside very powerful, for now it does not seem to be useful. Go back to the room with the door locked, a video will start after which you will be attacked by the monster that destroyed the Alpha Squad, it is very strong, your only chance to get rid of it is to lock it in the Furnace and activate the lever so to roast it well. To do this you will have to run into the furnace and hit it with the weapons at your disposal when it is on the ground you will have to run towards the lever and activate the furnace in time. Before bringing him inside, weaken him by shooting the two gas cylinders in the room when obviously the monster will be near them.
Once the monster is eliminated, go back to the room with the door closed, using the Furnace Key this time it will open, go through the corridor, retrieve the ammunition from the briefcase in the corner and enter the elevator, it will take you upstairs, you will go out in the warehouse, it will leave a video and your objective will be confirmed: it's Irving and you'll have to head to the mines. You will have completed the level and two new items will be available for purchase in the warehouse, a submachine gun and another armor for your defense. Make the purchases you believe, the shop will be available only at the beginning of each level and at each loading (new game, new game attempt).
Chapter 2-1: Warehouse
Chapter 2-1, Warehouse
You are in the warehouse, behind the trucks there is a bin, behind the truck on the right, there is a ladder leading to a red container, climb up, in front of you at the bottom there is a BSAA emblem hit it and go forward jumping to the other container, on the right you will find a chest, open it and take the gold. Get off and go back to the starting point, read the document on the left, this will inform you that the more BSAA emblems you manage to destroy over the course of the game, the more Extra items you will be able to buy. A little further on there is a briefcase inside which you will find the MP5 submachine gun, still in the room you will find two bins, a chest and two notes, take everything (distributing the objects between Chris and Sheva) and read the notes because they will give you information precious on the controls.
Follow the instructions and choose your favorite shortcuts on the directional pad and how to leave Sheva. Open the only existing door and you will find yourself on a dock, the path is obligatory between the containers on the right, Sheva will hit a Zombie who will fall on the bomb device that is in your way, from now on be careful of those ropes making them explode without getting involved, walk the streets between the containers and shoot down the enemies, in front of the red container take the left at the bottom you can enter one of them and take a green map, while shortly before you will have noticed the ladder that leads to the roof of a container , take it and recover the ammunition (if you have killed some zombies that wandered in this area), then lean on the right side where you will see the rope that previously did not allow us to take one of the two alternatives in front of us, let it explode and go down there are two bins and a crate, take the items and at the red container turn right, on your left there is another usual explosion trap, before continuing to turn right, there is a bin in the container, go out and take the road that has just been cleared.
Attention monstrous and annoying dogs will pop up, knock them down, at the bottom left among the empty spaces you will find a bin, on the right there is once again a trap, overcome it and continue eliminating the zombie that is on the road, in the end you will find a ladder climb up and continue on the roofs of the containers to the right until you can jump down, do it.
After a few steps you will be attacked by zombies and dogs together, one in particular will be more resistant than the others, get rid of everyone and break the bins, then head behind the overturned car where there is a gate that you will have to open. Overcome it and break the crates in front of you, then take left towards the bridge, jump when asked, immediately after a cutscene will inform you of the danger you run, a zombie is driving a truck that comes towards you you will have little time to strike before he kills you. To do this, just aim at the cans loaded with fuel that are at the edge of the bridge, once hit, the truck will overturn and you will have to face the zombies that have come: if you want to hurry up first and you have a scenic taste you can use the cans by making them explode, if you do this you will not only get rid of the zombies but you will unlock the “Baptism of Fire” objective (set 3 Majini on fire in one fell swoop by exploding cans or gas cylinders). Cross the bridge and enter the warehouse at the end, recover objects from the two bins and the chest and then exit going right taking the only available road; in front of you there is a car on the left a ladder leading down (you can see the sea) go a little further towards the bin and retrieve the contents then take the ladder and slip into the sewer.
Dogs will come immediately against you, eliminate them (we recommend the use of the shotgun to get rid of them more easily), after the first three, two more will suddenly arrive, after these instead the road will be free and you will have to open the door at the end, you will arrive in a room with a door where there are two chests, break them and then open the door. Continue, you will go outside, on the left the road is interrupted but rummage near the rubble and you will find a treasure (a drop of sapphire), on the right there are some corpses, approach carefully, from these bodies will come out winged monsters, the advice is to eliminate them with the shotgun, where possible before the monsters themselves take off.
Once you have made a clean sweep, open the door in front of you and walk through the tunnel, at the end, on the wall on the left there is a ladder climb up and you will arrive outside on the pier. Go to the right and be on the alert, recover the objects even by breaking the heaps of fruit (from now on, without me repeating it, where you see a heap of fruit on the counters, be sure to destroy them with the use of the knife, because they very often hide objects).
Go into the house and retrieve the plant on the ground and the hidden objects from the two chests, go out and take the staircase that takes you to the beach, go right and you will arrive in the market square, on the left there is a locked gate, to on the right there are the counters with fruit (remember to rummage with the knife), behind the counters on the right there is a green door with a bolt, fire a gunshot to break it and then open, hung with a hook stuck in the chest in the center of the roof of the shed there is a man and tied to the same tool there are keys, examine it and then shoot the keys (the "Key to the Hatch"), these will fall and as soon as you have collected them, a video will start during the which you will understand that you are in danger because zombies are surrounding the place where you are.
Face them and get rid of them, retrieve the items and exit where you entered to open the gate that leads to the wooden pier (the one with the "Kijojo" sign) near the market. Use the key and head towards the boat killing the zombie, once dead it will release a winged monster, then get on the boat and destroy the bin on the right, head to the opposite side of the boat to retrieve the objects from two bins then return to the center of the boat and take the wooden walkway that is in front of your previous entry way, walk on the jetty and go to the bottom right, recover the plant, zombies and the helicopter will arrive, eliminate everyone and jump into the water to recover the objects and money, go up on the piers and take the ladder on the wall that will take you to the mainland.
Go to the helicopter before turning left but take the wooden ladder leaning on the wall on the right, once on the roof pick up the plant and look towards the building in front, you will see a sort of turquoise-colored relic, it is a BSAA emblem, aim and destroy it.
Get off the roof and continue in front of you, the road is obligatory, the helicopter will give you support and you will have to face some enemies, once defeated go right under the hut with the thatched roof near the car, at the bottom c 'is a bin. Retrace your steps and go left, the support will tell you that you are almost arrived at the station, then open the red door, on the other side the system will make a new automatic save. At this point you can choose to go right and open the gate or go left all the way and wait for the zombies that will come out of the house, in the first case you will enter the house by opening the first door after the gate and here you will face the zombies.
In any case, explore the house with the chainsaw on the table and go further, immediately after the exit of this house, to the left there are two crates, recover the loot and continue towards the building with the broken ladder, Kirk's helicopter will appear attacked by flying monsters, then it's your turn to fight, if you want you can have Sheva climb up to the roof through the broken ladder, if you do you will then have to run to her aid by going down the street on the left (there is a wooden bin next to the house ), from a higher part than where you are there is a zombie with a Molotov cocktail, eliminate him (if you can hit the bottle, perhaps with the shotgun, while he still has it in his hand, you will unlock the objective " 'Artifice', obviously it can also be unlocked later by shooting Molotov cocktails, dynamite or bombs in the hands of enemies).
Make a clean sweep, call Sheva and go forward to the door, open it and enter the house; on the left there are the toilets, go there and break the bin, then shoot the zombie and recover the objects, go back and continue in the other room, immediately to the left behind the wooden boards there is a zombie, on the opposite side of this last there is a bin, go back to the room, the gate on the right is closed from the outside by a bolt, you just have to go to the back of the room to the left where there is a brick staircase, eliminate the enemies and go upstairs.
On the first floor you will find two hand grenades, one on the landing on the right, the other out on the balcony, then go to the second floor; in front of you there are two bins, while to the left of the ammunition on the shelf and a plant, recover everything and go outside, you will be in front of a building under construction, here you will have to help Sheva jump to the other side, after the jump your friend will be attacked by zombies and you will have to help her before she is torn to pieces, jump downstairs and blow up the full fuel can that is in front of the enemies attacking Sheva then go downstairs through the stairs because in the meantime your friend will have opened the previously closed gate from the outside, eliminate the zombies and collect all the objects, enter the building under construction and break the crates then go upstairs to break the bin, go down the street and take a left on the back of the building you have just left, on the road you will break a bin and at the bottom there will be a chest nearby there is also a door that will allow you to return to the ground floorof the building under construction (in short, it is a secondary exit), go back to the street and take the last street left.
When you get to the torn bus, go around it and behind it you will find a wooden bin then go back and head towards the gate at the top of the stairs; before arriving at the gate an animated sequence will start which will have the task of introducing you to your new boss: a zombie armed with a chainsaw and with a bandaged head. You will have to defeat him by helping you with the bins that are along the road and paying attention to the other zombies that give him a hand, probably the most effective weapons are the shotgun and the machine gun, perhaps seasoned with a few bombs here and there.
Defeated the boss, he will leave you the "Key of the Guard", pick it up and go through the gate at the top of the stairs, turn left and break the bin, finally open the gate using the key you just got. Just ahead of you there is a trunk, open it and you will recover a ruby, gold bars, an emerald, a topaz and a sapphire, go on and open the door on the left so as to enter an open space where a new one will be performed. automatic saving. Going forward on the left there is a hut, you can enter it either from the door or by turning around it, you will find a plant, but your goal now is the sliding gate that is at the bottom right of this area, open it and go beyond. In the center of the area there will be the burning helicopter and poor charred Kirk on top of the heap of scrap metal, he will immediately start a film sequence with QTE (Quick Time Events) steps during which you will have to press the buttons of the pad at the moment in which is requested, nothing particularly difficult due to the rather long period of time that the game allows you (compared to other titles), just as the video will show you in obvious difficulty, almost overwhelmed by monsters on motorcycles, the Delta Team will come to your aid sent by poor Kirk in support of the missing Alpha Team.
The leader of the Delta Squad, Sheva's old acquaintance, will invite you to continue in the hunt for Irving, at this point chapter 2-1 is finished, before starting the new chapter make the purchases you believe or sell what you don't need, do not forget to evaluate the possibility of upgrading the weapons you think are most useful (to upgrade them you need of course money and follow the instructions) and then continue.
Chapter 2-2: Railway Station
Chapter 2-2, Railway Station
You will be in a room with a large table in the center, at the far right there are ammunition while the only usable door is on the left, open it and you will be outside near a station, on the right there are two platforms occupied by as many trains, walk the road between the two but at the bottom there is another rope attached to a trap, suddenly monster-dogs will emerge even more dangerous than those dressed up to now, eliminate them and blow up the device follow the obligatory path between the rails, other very dangerous dogs will arrive, blow up the new device and eliminate the dogs again, then take to the left climbing towards the ladder that takes you to the roof of the train, once up, eliminate the enemies and jump on the left carriage that carries land, go to the bottom left and you will see an explosive trap, get rid of it and lean over the hill, you will find that you can access an area that was previously inaccessible, then drop down.
You will fall on a trolley for transport by rail, immediately it will start moving and you will be thrown out of it losing energy, once standing go back and recover the coins that are on the side of the road then return to the trolley and press the green button to the left so as to be transported to the lower level. Now you are in the mines, not far from you there is the latern and a plant, pick up the lantern so as to illuminate the passage (or leave it to your partner depending on your choice, interpret the following part), Sheva will have your back; continue along the only road available, you will arrive at a crossroads, choose the road on the right which is a dead end but allows you to recover some red grass, go back and take the road you just discarded, after a few steps a zombie will meet you , Sheva will target him but a monstrous being will emerge from the head, you will have to illuminate the subject at Sheva as you step back, she will think about shooting him (if he has no ammunition you can always take up your weapons and fire yourself). Defeated this zombie go ahead, you will find another one, but of the "normal" ones, at the top, nestled between the rocks of the ceiling compared to where you eliminated the last zombie there is a ruby, equip your gun and shoot in the direction of the itself, so as to drop it and pick it up. Go ahead, other zombies will arrive, on the right there are some bins and a grenade, collect everything and continue to the left, also in this case the obligatory path, you will arrive at a bridge made of ropes surrounded by waterfalls, go ahead and other enemies will appear , continue and you will again come to a crossroads, before being able to make your choice you will have to face other zombies. The two roads actually converge with a very short detour on the same point, you will have to beat them both to recover in the one on the left, coins and ammunition, in the one on the right the contents of a barrel and two crates.
Now follow the track ahead of you, on the right there are two more barrels break them and collect the items, then take the left, the track will lead you to a gate with a crank beside it, ask Sheva to turn it (or turn it yourself) , we preferred to turn it to Sheva because then it will remain behind and we will have to continue alone, in the next clearing you will find a new knob, on the left instead a wooden chest and in a ravine always on the left you will find a blinding grenade, turn the knob like this to raise the bars that divide you from Sheva, as soon as you do, the zombies will attack you en masse. Eliminated all the enemies that are on the same level as you, switch to those that continue to target you with dynamite and arrows, to do so you will have to reach the upper levels through the stairs, eliminate them one by one (some are on balustrades where the lights are positioned) , then go all around in search of the barrels to recover the objects, go up to the last level that you can reach through the stairs and then take one of the two openings that lead you to other caves, eliminate the enemies and continue through the only road available, you will meet other archers and a bomber at the end take the elevator and go up.
You will be led into the open air, recover shotgun ammo and green grass on the right and then take the iron stairs and head to the door at the top of the stairs, a video will start in which you will have a discussion with Irving, but the masked man of the presentation will take him away and your next mission will be to reach the oil fields. In the room where you are, open the iron lockers on the left and take the "Dragunov", ie the sniper rifle, then shoot down the enemies, beware that the windows will be targeted by a high caliber machine gun outside , just the sniper rifle is what you need to take him down, lean out when the barrage of shots stops and hit him in the head.
Go down the internal stairs and go outside, eliminate the enemy archers and if it can be useful take the machine gun, even just for fun then go to the left of the machine gun going up the ladder and head to the bottom left, there is a chest, all Inside you will find a diamond, jump down from where you are and head behind the machine gun towards the other iron ladder, if you look at the top of the ladder you will find that there is something that glitters it is a diamond set in the rock , shoot him and he will fall, to the left of the ladder there is a box, next to this there is a grenade, inside the bathroom-cabin there is a zombie, as soon as you open it he will jump on you so be alert, to the right of the same ladder instead, there are ammunition.
Climb and continue to the right at a certain point you will find another ladder drop down, if you turn left you will see another glitter a short distance away, it is another diamond set, you can hit it from here or when you are closer, jump down once again and you will be joined by many enemies, some bombers who will definitely bother you, continue on the obligatory path by eliminating them all, halfway towards the glitter and drop the diamond then continue up the slope continuing to eliminate zombies halfway you will find a new ladder drop down and collect the diamond, go up and go to the end of the road where you will find a box to push, do it and it will fall so as to free your way, go ahead and there will be a checkpoint, recover grenades and ammunition by breaking the barrels and then drop off the ledge.
A video will start, after which you will have to face the new boss, it is a sort of bat-caterpillar, to defeat him you will have to induce him to go down to the ground by hitting him with the weapons available, but do not waste too many bullets, to finish him you will have to use mines proximity that you can retrieve from the various barrels scattered around the area, when it is on the ground it will chase you you position the mine and when it passes over it it will jump, you will have to repeat the operation several times before finally knocking it down, when it is on the ground, hit by mines, always shoot the tail on the inside, to make it jump also use both incendiary and normal grenades, after several shots the monster will be defeated and you will be made to get on a truck that rushed to your aid but as usual arrived late. Chapter 2-2 is over, don't forget to make purchases and upgrades.
Chapter 2-3: Savannah
Chapter 2-3, Savannah
The third act of the second chapter takes place for the most part aboard the truck that took you away from the previous boss. You will be in the back of the vehicle behind a heavy machine gun and you will have to travel across an endless land chased by zombie motorcyclists and trucks, it is useless to describe the sequences you will have to eliminate all vehicles chasing you and you will have to press the keys indicated on the screen at the right time. At a certain point your driver will stop to check what happened to the other soldiers, at this point a new boss will reach you, a gigantic golem infected with parasitic and monstrous beings, you will be back on board the truck behind the machine gun.
It will be easy to be right of the golem, you will have to shoot him hundreds of shots, first on the whole body then being careful to hit the monsters that come out of his body, to facilitate your task you can blow up the cans that are nearby and you will have to eliminate the various majini (zombies) who will come to bother you. The whole sequence will be as simple as fun, you just have to be careful with the QTE sequences, pressing the keys at the right time; in a short time the monster will be defeated and a new video will start during which Sheva will have a moment of discouragement as Chris announces that his mission is also to find his ex partner Jill who he believed dead.
Chapter 3-1: Swamps
Chapter 3-1, Swamps
The chapter begins with a video in which Chris and Sheva will talk about their past and their stories, Chris in particular will tell about his relationship with Jill Valentine and the latest job together with the hunt of Albert Wesker former head of Team Alpha of STARS (Special Tactics And Rescue Service) employed against accidents provoked by the Umbrella Corporation. Sheva, on the other hand, tells of being an orphan of parents who died due to experiments in pharmaceutical companies, the discussion takes place aboard the unique aquatic vehicle on which they travel through the swamp. Once you have landed on the wooden pier you will have to take the obligatory path, near the body in front of you there is the "tablet of the beast", retrieve it, then turn left to retrieve the objects among which there is a ruby set in the tribal mask, instead on the right stuck to the wooden fence there is a "scarab" (it is a jewel), finally examine the body, read the report, examine the barred door in front of you and go back to the boat. Pilot it with the indicated keys and be sure to view the map at the top right by pressing RB, follow the flashing point on the map and once you have reached dock. After a few steps on the right, retrieve the "Map of the Tablets", the latter will bring up new indications on the radar map, your task will therefore be to reach the different red Xs displayed, in order to recover the other parts of the tablet that you will need. to open the door you saw when you docked a moment ago.
Get back on the boat and head towards the marked area you prefer, we started from the bottom then we returned to the left of where we started after having recovered the first fragment, once you reach the X, untangle the boat between the various passages, take a passage to the right that will take you to the back of the wooden fence you have just seen arriving, then dock and you will be on a wooden walkway, walk to the left and you will reach a group of three stilts, take to the right and search the area, in the first house there is a vase so break it, outside there is a space with a casket, open it and recover the silver idol, then break the amphora next to it (hit with the knife also the first fish to the right of the chest, you will recover energy for Sheva), while you are going to the other house, you will be attacked by aboriginal zombies with shields and wooden weapons, eliminate them and continue in the house in front of you, breakthe vase and go to the extreme left of this area in the last wooden stilt house, inside there will be a casket with the "Warrior's Tablet", retrieve it and return to the boat.
As soon as you leave, the road will be blocked by a wooden barricade, to eliminate it you will have to hit all the majini appeared, Chris will drive the boat, Sheva will shoot, you will have to move until your partner has eliminated them, after that you can pass but in the water there will be other zombies, you can overcome them by investing them with your vehicle, then go to the second area marked with the X, we have chosen the one immediately to the right of the flashing point (the first coming out of the area just left). Pay attention to the majinis stationed on the wooden towers, pass them and go directly to the X docking at the pier, continue in front of you and immerse yourself in the water, always go forward entering the base of the stilt house, pay close attention to the crocodiles that infest the waters (eliminate them with the shotgun), in front of you there will be a red iron ladder, climb and continue to the left, enter the first stilt house and there will be aboriginal zombies waiting for you, eliminate them and recover the objects from the room, exit and continue to the left in the circular shed, eliminate the enemy and recover the "Tablet of the bird of prey" from the casket, then break the amphora and return to the boat avoiding the crocodiles, pay attention to the exit of the ground floor of the stilt house, not far from the staircase, on the left there is a ruby between the wooden planks. Once on the boat you are naturally directed to the third area marked on the map, you will arrive there in a short time, once on the ground get to the altar on the left break the amphorae and the mask hanging on the wooden pole (it hides an emerald), then continue towards right.
The first hut on the right houses an amphora (do not forget to recover from the ox's head on the outside, placed on the pole at the entrance, the glittering ruby set), the second on the left hides a chicken egg and an amphora, going forward you will arrive in a circular area with small huts, start from the left to break the amphorae and the masks until you complete the tour, then go back and help Sheva to climb the first broken ladder, at the top there is a chest from which she will derive a silver statue, then help her to climb the second ladder and in the new chest she will find the "Tablet of the shaman". At this point you will try to return to the boat, but zombies will come towards you, one of them will turn into a monster stronger and more dangerous than the others, the advice is to use some grenades to eliminate it, once you have got rid of all of them go with the boat towards the top of the map, in the unexplored area, in the center of the latter lies a sunken boat, dock and get on board, break the amphora and retrieve the contents of the large suitcase located at the stern: a fantastic rocket launcher.
Go back to your boat and head behind the sunken boat, basically to the far left at the top of the map. Dock and head to the amphora, break it and go right look in the direction of the water on the right and Sheva will start shooting some fish, go down and retrieve what they left you then turn around and get the beetle near the ladder, go up and take the wooden ladder on the right, cross the bridge and open the chest, inside there will be a silver chalice. Return to the boat once more and head to the flashing spot on the map to embed the tablets in the emblem depicted on the closed door. Now the door is unlocked, so open it, the game will automatically save, then continue across the watercourse, watch out for the majini dynamite stationed on the wooden turret on the right; once on the stairs continue towards the huts, try to retrieve as many objects from the barrels scattered around and inside the huts, start from the left and go all the way around, climbing the stairs, then go to the hut on the right, the one with the holes in the ground , these are holes left by a device-trap made of pointed wooden poles, once you enter the hut the device will snap and the uproar will begin, you will have to eliminate the majini that are positioned all around you and from the upper balustrade they target you with explosive arrows, only after eliminating all the majini of the upper floor the trap will re-enter.
Retrieve the fabulous Magnum pistol that is at the foot of the lifeless body where you are, then prepare for the worst, zombies will continually arrive to attack your lives, two in particular will be very strong bosses, they are armored majinis wielding baces really dangerous via ferratas, to defeat them you will have to be good at hitting and running away; use the grenades with precision and parsimony and kill the zombies around to recover ammunition, you can, to facilitate the "cleaning" operations, use the ladders to climb to the upper floors and hit from above, when you are reached you will have to launch yourself as soon as possible possible, downwards.
A decisive move instead will be to climb the ladder of the house at the bottom left and knock it down, when the two big armored majinis are close, take up the rocket launcher and hit them, they will die instantly.
Once the area has been cleaned up, search it far and wide to recover the objects from the amphorae, pay attention to the holes in the ground, when you have finished go to the right of the house where you found the magnum, behind a wooden board fence there are two amphorae, then go right and climb, on the left there is a crank, turn it yourself, Sheva will cross the bridge that you have hoisted and will come to open the door on the right so that you can pass over. You are upstairs from the bridge entrance, go ahead and turn left, break the amphora then go into the next room, you will find a plant, an amphora and ammunition on the table, then read the document "diary of a boy from the village ", go back towards the door and take to the left of it, go downstairs and break amphorae and vases, snakes will come out of the jars then dodge them and if you eliminate them they will leave you eggs, go upstairs and go straight, at the bottom of the cave there is a casket with the "ceremonial mask", take it and exit then go to the interrupted bridge, to the left of the cave entrance, break the amphorae and enter the cable car. Chapter 3-1 is over. Organize your inventory and upgrade your weapons to take on the new chapter.
Chapter 3-2: Execution Area
Chapter 3-2, Execution Area
You are in the "wooden station" of the cable car, go ahead and break the pots on the right, then go outside and a video will start, don't move from the balustrade, take out the sniper rifle (if you have it in your inventory, otherwise you will have to go hunting for the enemies), take aim and eliminate all the enemies you see, when you are done take left and go down towards the center of the clearing, walk along the boards to the end to recover the objects then go to the center of the walkway and take the one that takes you up, there is a zebra carpet, jump to the other side and eliminate some other enemies, then in an animated sequence you will see some majinis pressing a device that can close the bridge and therefore isolate you, take out the enemies with the usual sniper rifle (or other weapons you have) and drop down.
You will have to reach the device just used by your enemies, to do this there is a crank to the right of the place where you are, examine it and Sheva will wait for you to get on a raft that will take you near the crank (the door you see in front to that area is closed), to reach the raft take the stairs to the right then jump to the other side and walk all the way to the left, in front of you is the raft jump on it and be careful, you will have to press some buttons ( both rear levers) to dodge the attack of a gigantic crocodile, you will have to do it until you reach the red ladder that leads you to the device, immediately go up and press the button, then go left and open the first closed door. Return to the crank and take the open road from the drawbridge, reach the end and climb over, look up, on the edge of the brazier that illuminates the path there is a sapphire, hit it and take it. Continue and you will be outside, there will be tents from Tricell (company that finances the BSAA), enter the first on the right and read the document on the bed, it will talk about the Plagas type 3 test, exit the tent from the other Enter so that you are in the back, between the space of this tent and the next, on the left is a BSAA emblem, break it.
Break the barrel that is near the second curtain and then enter the latter, before the exit (otherwise you enter depending on the direction from which you enter) there is an energy spray can, exit and go to the right, behind the puddle of putrid liquid, there are bins, on one of these there is a treasure, retrieve it and go to the left in the metal shed, break the two barrels and exit heading to the right, follow the oil pipeline and walk on the obligatory path, if you want an egg, kill the snake that is crawling in the area then go to the bottom and open the big cerulean door at the bottom. You will be inside the refinery, drop down and kill the enemies then go left towards the only ladder that will take you to the upper floor, go around the iron structure to break the barrels, on your right there are the flames so the road is not viable, turn left towards the spiral staircase, you will be near a lever, pull it and towards you will come a handlebar to which you can hang (the zip-line) to reach the opposite side. You will land near a knob, turn it and the flames will disappear leaving the previously blocked passage free, then break the barrel and open the gate, an old acquaintance of yours will emerge from the top, a majini with a chainsaw in hand, eliminate it (if you have a sufficiently powered shotgun you shouldn't have any problems) and recover the "poisoned fang", head to where the flames disappeared, now you can access the ladder leading to the raised platform, climb and turn the knob, other flames will extinguish and zombies will appear kill them and head to the area where the flames disappeared, retrieve the objects from the barrels and go left and climb the ladder. There is a second switch, press the lever and the zip-line will arrive jump on it and you will arrive on another landing, immediately another majini with the chainsaw will appear, knock it down also helping yourself with the proximity mine that you will be able to find nearby, from the corpse of the just defeated zombie you will recover another "poisoned fang". Go back to the landing and turn the knob, the last flames will go out so you can pass, go there and continue on the stairs to the right, enemies will appear, eliminate them and reach the balustrade recovering the green plant and breaking the barrel, then take to the left, at the bottom jump down and break the barrels, then open the door on the left.
After a short video, in which you will find Josh, Sheva's friend, you will be attacked by the majinis, you will have to cover Josh who tries to restart the elevator that is nearby and which is your only way out, kill everyone the zombies until Josh unlocks the computer, finally enter the elevator and go up. Exit and continue on the obligatory path, kill the enemies and take the ladder, then break the barrels on the left and launch yourself from the stairs in front of you, eliminate the majinis and climb the stairs at the bottom, continue on the balustrade and then go down again, you will arrive at a door locked with a terminal next to it, Josh will start unlocking it and you will have to watch his back again. Among the other majini, the usual zombie with the chainsaw will meet you, be careful, after a while your friend will be able to unlock the door so enter it. We will be in an area behind the room with the lift unlocked by Josh, the way is forced up to the stairs and the red iron door, open it, on the right there are two barrels, in front of you Irving's ship, turn right to reach it. Just close to the shack on the right destroy the barrels, then take a few steps forward and a video will start, your target will disappear and a timer will appear, you will have to go to the opposite side from where you are before everything explodes. Obviously, there will be zombies to complicate your life, before you rush into the race to reach Josh, go back to the dock of Irving's ship, there is a briefcase that contains gold bars, then run towards your only chance of safety, do not think about killing all the majinis but try to reach the boat because time is very short. Chapter 3-2 has been completed. Usual arsenal organization, upgrades and purchases, so you are ready to face the rest of the story.
Chapter 3-3: Oil Field
Chapter 3-3, Oilfield - Drilling rigs
The chapter begins with a movie on board the boat that just saved your life, after the discussion with Josh, the majinis on other boats will chase you and you will have to try to hit them in motion, without too much difficulty Josh will lead you to a first docking because the channel you are sailing on is blocked by a lock, so put your feet on the ground and go to the far right to break the barrel, eliminate the enemies and continue to the left, jump to the other side then go to the bottom and break the barrel right before operating the lever.
Run to the boat and eliminate the enemies, once on the boat Josh will start to navigate, your task will be to hit the enemies, especially by shooting at the fuel tanks along the way, from time to time however Josh will ask you to get down (pressing X) because there will be pipes at eye level along the way that risk making you fall into the water. Also this time in front of you there is a lock, so you will go down to the left, this time the switches to open are two and are located on both sides of the lock, at the top of the two switches there are two fixed machine guns to be eliminated, choose whether to do it with the sniper rifle or running to the left and climbing the stairs to get them from behind, the necessary condition is that you do it in a short time before they target you and eliminate you. Once the machine guns are killed, make a clean sweep of everyone and collect the objects that are along the bridges that intertwine in front of you, then go to the levers and operate them, Sheva will go to the other lever, once the lock is open face again the majini and break the barrels along the whole area, do not forget to go to the opposite side from the lock and jump on the wooden piers on the water, walk along these boards and on the bottom on the left you will find a sapphire, while on the right there will be a barrel, a lot of ammunition in the iron hut and next to it a briefcase with an M3 shotgun inside, take everything and go back to the boat.
After a few meters a video will start, then you will be aboard the boat on which Irving was fleeing, first you will witness a flashback, then you will have to fight against the aquatic monster born from the injection that Irving has just made in front of your eyes. The boss of this level has several tentacles that come out of the water to hit them, you will have to dodge them by pressing the buttons indicated on the screen at the right time, to help you in the enterprise to eliminate him along the boat there are two machine guns in the bow and two grenade launchers to the right and left sides, when the monster swims and there are no tentacles aim with the grenade launches to the head, in the direction of the flashing ball, when instead there are the tentacles aim with the machine guns towards the bright balls that divide them in half, for at a certain point your enemy will move to the stern and will hook the big hull where you are, will open his jaws and inside there will be the deformed Irving linked to the monstrous being, you will have to target Irving's body dodging tentacles. Once eliminated you will have finished chapter 3-3.
Chapter 4-1: Caves
Chapter 4-1, Caves
With your boat, in the company of Josh you will enter a cave, after the discussion about your goal and the Uroboros project that Irving told you about before he died, Josh will return to the base while you continue on your mission. Examine the speedboat on the left and then go straight, break the pots on the right on the shelf and then exit the cottage following the road through the cave, at some point giant spiders will pop out of the ground, take them out and move on, ignore the wooden ladder on the right, go forward to the end and break the amphora in the ravine, go out and eliminate the spiders, turn left and under the bridge, in the middle of the rocks there is a BSAA emblem, hit it and then climb on the wooden staircase on the left. As soon as you are at the top you will be attacked by a spider, eliminate it and break the amphorae, go down the tunnel and get ready to face the spiders then continue to the room with the large ancient door, on the ground there is an animal head with something that glitters hit it and you will get a ruby, also in the torch to the left of the door there is something that glitters, hit it and you will get a sapphire and a topaz, finally open the door.
You will look out over an ancient village with a crystal in the center illuminated by a singular light and flocks of birds flying in every direction. Lean over the balustrade, look in the direction of the crystal, exactly at the base of it, grab your sniper rifle and zoom in, there is a BSAA emblem, destroy it.
So continue to the left and then throw yourself below when the road is interrupted, go straight and break the two amphorae, look towards the beam above you, there is something that shines, hit it it is a topaz, in the end you will find yourself on a staircase interrupted and suspended in the void, throw yourself below and continue along the obligatory alleys of the stone buildings, in front of you there is a sarcophagus open it and recover all the gold, then go left, in this room there is a torch, hit it and you will find a jewel, exit the room and zombies will attack your life making sure to separate you from Sheva, break the amphorae on the left and then go forward throwing yourself down from the ledge, some aboriginal majinis will arrive then eliminate them. Continue forward, at the corner of the stairs you will find a torch on the ground, break it with the knife and you will find a jewel, continue to climb and eliminate the enemies, go ahead and eliminate the majinis with the shield inside the small stone room, it will arrive to help and Sheva will return to your side.
Enter the room, on the left there is a sarcophagus, open it and retrieve gold and jewels, exit and take to the left, enter the room to follow, break the barrel, on the ground there is a torch break this too and take the sapphire, to the left of this there is a mummified skeleton holding a ruby in its hand, examine it and take it, finally on the right there is a green plant. Exit continuing to the left, in the next area head right towards the sarcophagus at the bottom, open it and the trap door will open under you, as you fall, press X to soften the blow, once below spiders and zombies will appear, eliminate them and a door, new enemies will appear, eliminate these too then head to the three chests that are there, each contains a large jewel: a ruby, an emerald and a sapphire. Once you have recovered the "trilliants", head towards the door you just opened, position yourself on the door and look up in front of you, there is a BSAA emblem, hit it with the sniper rifle (only if you haven't already recovered it at the beginning of the previous one rescue, when you have arrived in the area with the crystal), then start hitting the majinis that are below you, some will jump to where you are, hit these too and eliminate from long distance all those you can, then launch yourself down and eliminate the rest, devote yourself to breaking the amphorae and at a certain point wooden balls will appear which in contact with the fire will ignite and will go towards you to hit you.
These big balls are almost remote controlled and in contact with you or with the walls they explode, your only salvation is to go to the center of the square and turn the blades of the mechanism that is there, this will open the door at the bottom for a short time, you will have to run there before it closes and press X to enter it, as soon as you enter the balls will disappear and you can go back to retrieve all the items. Go back to the stairs and open the door at the end, you will be in front of a long corridor with pillars to the right and left, at your feet, not far away there is a sort of carpet that makes you suspicious, but you can not do anything else but head towards him , an animated sequence will start and you will have to run by pressing the action button, then you will have to jump with the X button and continue running, then again three times, at the end you will have to press the two rear levers and our heroes will be saved by finding themselves in a new area.
Throw down and pull the chains on the sides of the room, stairs will appear, go down them and arrive in an area with a waterfall on the left and two braziers at the top on the bottom, turn left at the top and on the rocks will be set the third BSAA emblem, grab the sniper rifle and hit it, before heading forward in front of you down the stairs, turn left and break the jar, then take the road to the right and the first to the left, jump to the other side and follow the road all the way down, on the right there are two amphorae break them and go back, then head towards the stairs that you did not take before, there are two roads one in front of you the other on the left, take a left and then turn left , at the bottom you will find a briefcase, inside there is a grenade launcher, now go to the opposite side of the briefcase, towards the green statue at the bottom, examine the chain on the left and Sheva will position herself to pull it, you will have to do round and pull the other chain. Then go back to the road on the crossroads, take the one previously discarded and turn left, before going towards the statue break the amphora that is in the middle of the grass on the left, then go to pull the chain, the statue will retract showing one sapphire and raising a large staircase leading to the upper floor. Grab the jewel and head up the staircase following the same road Chris made to get here.
The ladder leads in front of another statue with chains, before pulling them go left and jump on the other side towards the red casket, inside there is a "golden idol" take it and then go and pull the chains, once again the statue will retract causing displacements of chain stairs, the one just traveled will leave room for a straight road, while the other two will reverse at the slope. Follow the road in front of the statue and turn right, some majinis will start running towards you, eliminate them and continue to the bottom left, you will be back at the entrance of the area, continue to the bottom left along the wooden planks, ignoring the area with the jump where we have already recovered the contents of the barrels, we continue to the end where we can access the staircase that leads to a statue with chains, this time in gold. For the moment do not operate it, go right and then immediately right, at the bottom there is a chest, inside there are blinding grenades; at this point you will certainly have noticed the other purple statue that is on the corner, it has only one chain, so ignore it for the moment and go back to operating the gold-colored statue.
This moving will smooth out the stairs at the bottom left and give you a topaz, so go down the stairs and head left, at the bottom turn right and break the three amphorae, then go back and take left, at the corner there is another purple statue, once again with only one chain, pull it and Chris will be waiting for Sheva who goes to pull the chain of the statue on the upper floor, in the meantime zombies and spiders will attack you, release the chain and eliminate them, Sheva will help you , once finished, pull the chain again and when Sheva reaches the other statue, the mechanism will make jewels appear near the two statues (so go on top and take that too) and will free another road. Once you have recovered the jewels, therefore, follow the road as soon as it becomes available, on the bottom, turning right, you will see in the left corner a two-colored statue with predominant red, pull the chains of the same and new stairs will appear that lead to the upper floors, take the ruby that the statue gave you.
As soon as you turn around, an old monstrous winged acquaintance of yours will come back to visit you, try to stun him perhaps with a proximity mine or simply run away to the stairs, run to the top and at the end press the action button repeatedly, the monster will be framed by the collapse of a beam and you will be safe (at least for the moment), finally go to the door at the end of the stairs and open it. A video will start, during which Albert Wesker will be injected with a virus obtained from the Uroboros project, from the discussion with the woman at his side, useful information will be obtained on the identity of the woman with the mask, again, before coming to an end, the video will show us the murder of Lord Spencer (founder of Umbrella Corporation) by Wesker. Chapter 4-1 is over. Upgrade your weapons and make purchases continue with the next chapter.
Chapter 4-2: Place of Worship
Chapter 4-2, Place of Worship
You are on a stone staircase, as you go up go to the two spaces on the left to retrieve the objects from the amphorae, at the top of the stairs go to the front door and you will see that there is room for three emblems, go to the left and you will see a video during which will be activated a sort of mirrors that concentrate the light making a very powerful laser beam that ignite the side escape routes to where you are, continue to the left along the road beyond the first "fiery" road, go ahead and eliminate the majinis up at the top, to the left of the last accessible space, there will be "the emblem of the sea", not far away there will be an amphora.
Go back and before returning near the door with the emblems, turn left along the dead ends in order to recover the contents of the amphorae, on the way back you will be in the company of the enemies, this time one of those majinis with large masks, equipped with a club, so pay close attention. You will find yourself in front of the arch passed to reach this area, take the right, there is another opening in the wall that directly overlooks the road that is ignited by the ray, during the time necessary for the charge of the ray, go along the down the road on the left to reach two amphorae, one of which contains a proximity mine, then go back to the door and insert the emblem, a checkpoint will be activated. Now go to the right of the door (if you have the door in front of you), and cross the fire road, go along the road and you will arrive at another point of the walkway with flames, only further ahead, continue at times, sheltering in the areas along the road not reached by the flames, until you reach the bottom right in a corridor with some majinis, eliminate them and walk forward, at the bottom left there are some stairs, at the top of these there are some majinis with shields, eliminate them with the rifle if you can or with other weapons, enemies will come to you from every direction, eliminate them all and continue up the stairs, in front of you there is a totem with the "emblem of the earth" at the base, but when climbing the stairs, from a position at the top right there is an enemy with explosive arrows eliminate him and then go to retrieve the emblem, next to it there is also a green map, do not forget to recover it. Going back take the stairs that go up to the left, break the barrels and go through as soon as the beam disappears, then jump down, you will find that you have cut, then head to the door to insert the emblem. There will be a new checkpoint, then head to the left of the door, back to the area of the first emblem, to walk the fire road, as you just did for the right side.
Run for cover every time the laser hits the ground and head to the bottom left, also on this side there is a laser hitting the ground, on the right at the bottom there are two barrels, if you want to reach them and recover the contents then return to the ladder and face the second laser, run to the end and go right, there will be another staircase and a long corridor subject to the laser beam, this will eliminate two majinis; as soon as you can run to the left, at the bottom help Sheva jump to the opposite side, you go to the right and break the barrels, then help Sheva with the enemies, your partner will recover "the emblem of the sky" and then return to you in company of another majini with a club. Kill everyone and go back to the door to insert the third and final emblem.
The door will rise and leave room for a staircase at the top of the staircase there is a door depicting two warriors, on the jamb a diamond shines, hit it and take it, then open the door. In the next room head to the stairs, open the door with the green stone embedded in it and this will show you a room with some beams of light bouncing between stones similar to those of the door you just went through. Your task will be to direct the rays towards the circular element with the stone located in the left corner of the room, be very careful the rays are very powerful and will kill you at the slightest touch; head to the right behind by going around behind the statues, then arriving behind the last statue next to the element in the left corner, direct the light beam on the latter and then go close to it, then you can go down to the lower level, also in this room there are light beams, go near the first column and knock it down with the X key, then head towards the first device and direct it to the next device on the right, from here to the next until you reach the new column that you will have to break down as you have done with the first, when the beam reaches the new mechanism you can go down again.
You will be in the third room with the laser beams, open the chest in the center of the room, it will be empty, but giant spiders will appear and doors will open, enter the one on the left and eliminate the new spiders, examine the pierced man from the spears and exit, in doing so, look up at the door jamb and you will see a BSAA emblem hit it, once outside play with the movable statues in order to make the ray converge on the anthropomorphic statue that is behind the open chest, so you two doors will open, one will have a golden statue placed on an altar, enter it and break the amphorae paying attention to the snakes, recover all the gold and objects then take the statue from the altar, from the torches to the right and left above, recover two jewels.
Go back to the room with the lasers, your task will be to divert the beam from the statue behind the chest to direct it towards the corridor with the broken pillars at the end of which is the last elevator, to do so, however, you will not have to act directly on the device at the center of the room but first you will have to free yourself the way back by turning left the one that is to the right of the pillar with respect to the chest, then return to the center and turn the shield towards the corridor with the elevator, then pull over the beam you have before moved to the wall.
The elevator will now be available, so go down, you will find yourself in the basement, a few steps forward and a video will start, at the end of which chapter 4-2 will be finished.
Chapter 5-1: Underground Garden
Chapter 5-1, Underground Garden
The level will start in the underground garden discovered at the end of the second act of the fourth chapter, turn 360 degrees and look up on the cave, there is a ruby hit it and take it, then go to the left of the circular artifact with the flowers, in at the bottom there are water purifiers for the flowers. Examine them and next to these on the right side there is a buprestide (jewel). Go back and explore the area to the right of the artifact, examine the rusty chest of the Umbrella and the machinery that is in front of the tent of the Tricell, stand in front of the pipes of the machinery and take out the sniper rifle, at the back, on the left side in below, just below the walkway is a BSAA emblem, hit it, then take the stairs that will take you up among the flowers.
Examine the flower bed at the top and then go around it by gaining the back stairs that take you inside the Tricell tent; At the back of the tent, there is a door, but before opening it, read the document from Chief Researcher Brandon # 1 located on the chest to the right. Beyond the door you will be in a corridor with offices, open the first door on the left, break the crates and recover the objects, in the shelves you will find the "telegram of Marcus" read it, then read the diary of the researcher Brandon n.2 which is located next to the computer, finally turn on the computer that is on the desk and read the diary of Director Brandon. Exit the room and continue to the left, take the green plant that is on the chest and open the door, you will enter a laboratory, in front of you there is a computer, turn it on and read the diary of the researcher Tricell Miguel n.1, you will understand something more about the monsters present in the laboratory, we talk about a Licker, for lovers of the series it will surely remember a monster in particular.
Examine the containers with the flowers and take the ammo from the desk, then turn on the computer and read "the e-mail sent by a friend", exit the room and go down the corridor soaked in blood, break the chest before the door with the knob, then turn the knob and enter. Inside there is blood everywhere, on the opposite wall there is a lever, operate it and the entrance door will close, while in front of you there will be only a window, shatter it, follow the corridor and you will arrive in a room with many cages of animals, as a precaution kill them all, then go to the back corner and take the plant, taking a few steps forward, two Lickers will break the window, kill them and enter the room with the broken glass, at the bottom of right there is another door with the knob, turn it and walk in the corridor, break the chest and turn right, open the first door and you will be in the monitor room, recover the red plant and open the large suitcase that is on the trolley on the right, inside you will find a Kalashnikov AK-47, go out and keep walking down the corridor, take the objects and break the crate, at the end you will be in a corridor with a light gray white door at the bottom, on the left you will have a leverage, On it and open the door at the back, you will enter another corridor with glass-enclosed cells containing half a dozen Lickers, walk slowly so as not to be heard, open the first door and continue, at the end you will have to open another door, but to do this you will have to make noise, then you will be attacked en masse by Lickers, eliminate them and continue, you will be in front of an elevator, before going up, break the crates left and right, operate the elevator and you will be attacked by other Lickers during the time it takes for the descent, enter the elevator and go down.
You will be in a futuristic laboratory, collect the ammo in front of you and walk, a video will start and you will be attacked by the boss of the level; during the video you will have to be ready to press the two rear levers if necessary, then you can measure yourself with the monstrous arachnid that would like to devour you. To eliminate it you will first have to weaken its armored carapace, to do so you will have to aim for the legs, exactly on the red area, after two or three hits, the spider will stop and open its mouth, it will do the same thing a couple of times, then it will start sending you some insects that will disturb your confrontation, but the procedure is always the same. When the carapace is weakened, during the phase in which the spider is with its mouth open you can approach it to put a bomb in its jaws (by pressing X), after performing the same procedure once again, the spider will be defeated and you will have a brief discussion with the attractive Excella, after the disappointment of not having found Jill Valentine. Chapter 5-1 is over.
Chapter 5-2: Experimental Facility
Chapter 5-2, Experimental Facility
You are still in the laboratory, upstairs, approach the central computer and read the document concerning Jill, go to open the only door in the area. Walk and break the four crates on the right then open a new door on the left, go down the stairs and eliminate the majinis ahead of you beyond the door, you can use the crates as cover for your attack, advance and eliminate the zombies again. Open the door at the bottom and go through it, on the left there are some crates, go ahead and in the room with the crates eliminated the zombies with the Kalashnikovs (use the walls to lean out and shoot), in front and you are the door with the green lights on the sides, go left and then immediately left towards the crates, recover the objects and the red map, eliminate the new majini and open the door with the green lights.
Walk again and you will be attacked again by zombies with Kalashnikovs, help yourself with the wall and the sniper rifle, then go upstairs eliminating the other majinis, you will be targeted from several sides, take cover behind a wall and hit the cylinders full of gas behind the enemies so as to get rid of them more easily. Go to the back of the room and operate the elevator on the left. Exit the elevator go forward, take the map and break the crate, go left and break the crate on the right then continue to the left, there will be three Lickers, eliminate them and walk forward again through the dark corridor, follow the obligatory path and Eliminate other Lickers, eventually you will come to a green door with the warning sign above enter it.
You will be in a room with rollers carrying explosive cylinders and crates, at the bottom right there are wooden crates, break them and lean out, as soon as you get off you will be attacked by the majinis eliminate them, continue to the left, recover the various objects and take the ladder in iron at the end, eliminate the enemies and continue to the right all the way then throw yourself on the roller that carries the boxes, you will have to run forward doing the gymnastic until you reach the point on the right where you can climb. Once you get on you will have a lever next to it, operate it and the roller will stop, turn and go up the stairs, at the top there is a zombie, eliminate it and open the door, on the left there is a map, ammunition and a chest, to on the right instead there is another roller that carries cylinders, you will have to redo the gymcana to the left but here the danger is obviously deadly, when you reach the bottom, armored zombies will come against you, dodge them or eliminate them paying attention to the cylinders, then climb on the platform to left and eliminate the other zombies that are on the balustrade above.
Operate the lever in front of you (this roller will also stop) and go down the stairs to the left, in the garbage can on the left there is a BSAA emblem, destroy it, turn left and you will find two wooden crates, then go to the right of the stairs and recovered from the large case a SIG-556 submachine gun. Go ahead, in front of you there is a lever but it is without current, so go right follow the arrow and go down the stairs, don't worry about the monstrous cocoons attached to the walls and continue on your way, recover the ammo and look at the missiles , then turn right towards the generator, behind it there is a red plant and a chest, the generator can only be accessed from the back, so go around and operate the levers, you will have given power to the lever that before had. Go back and obviously the cocoons have opened, a new monster in the shape of a giant spider has come out, eliminate it and go to operate the lever that moves the roller.
Throw yourself down when a block of two crates passes in front of you, run to the right before other crates appear that will drag you down, when you reach the opening on the left move on to the other adjacent reel, but beware of the monsters poured down. on the reel, walk to the right again waiting for the reel to free to reach the bottom right part and climb up. Go to the bottom and break the crates, go up the stairs on the left and pull the lever to block the roller below, then go right and open the red door at the bottom; you will be in a corridor with white tiles, get to the end and jump downstairs, break the crates and recover the items then open the door at the bottom right. You will arrive in the laboratory, Excella accompanied by the masked woman will present you the result of the Uroboros project, or rather what happens when the virus is grafted onto an unsuitable body, the result of the experiment will be your boss.
This monster is particularly resistant and difficult, but everything is designed to get rid of him without wasting too much time, first of all around the perimeter of the laboratory there are some cylinders, so when the monster passes by, let them jump, to improve the action you can also push them on the floor. After some time, on the wall opposite the experiment chair, a flamethrower will have finished the fuel loading operation, so it can be used for the battle, go get it and roast the monster, when the fuel runs out it will have to be put away for the charge that won't last long. The operation must be repeated until the monster dies, but to help you you will also have to use other weapons, first of all the incendiary grenades are recommended that will do a lot of damage, also all the other weapons must be pointed in the direction of those orange bulges- mustard, which constitute the weak point of the boss. The whole battle will last a long time, there will be moments in which you will have to dodge the blows by pressing the buttons, but in the end you will be right: the fundamental rule is "hit and run". With the boss down, the chapter is over.
Chapter 5-3: Uroboros Research Facility
Chapter 5-3, Uroboros Research Facility
The new chapter begins where you have defeated the missed Uroboros, go to the door on the right that was closed during the fight with the boss, enter and look carefully at the turning blades, the one on the right hides a BSAA emblem, locate it and hit it; climb the ladder on the left walk straight and then enter the office where Excella was with the masked woman, take the ammunition and open the safe to the left of the door, there is a big sapphire, take it and go near the desk with the x-rays , read the document "Directions for using the Uroboros virus", exit the room and go back to the iron ladder, take a left and walk along the corridor to go upstairs through the staircase, continue on and take the ammunition then open the door at the bottom. In the new area walk straight and turn right, break the crates and go back taking left, open the yellow door and get ready to shoot the zombies from the opposite side of the balustrade, then open the other yellow door on the left, enter and Break the crates, go out and walk to the left, collect the green plant and go forward, when one of the cocoons that hangs from the wall hatches, immediately eliminate the giant spider that will come out of it then continue on your way jumping on the other side of the interrupted balustrade , eliminate the other enemies and get to the left corner of the map, there is a lever, if you operate it you will find that there is no current so head towards the yellow door, but be careful because another giant spider will appear, eliminate it and enter the room, break the crates and recover the items from the shelves then open the large case that will give you a H&K PSG-1 sniper rifle , finally activate the electric generator and return to the lever that previously had no current.
Once activated, the platform in front of you will begin to slide towards you bringing you zombies as a gift, eliminate them and Sheva will get on the platform, instead you operate the lever, Sheva will arrive on the other side and will be attacked, help her as you can then go up on the platform that will have been sent back to you and your partner will swipe you towards her. On the other side, take a right and jump when needed, you will come to a space with some crates, break them and then go back to where you just landed with the platform. Go left and from the side, from the lighted office, zombies will come out some of which will be armed with rocket launchers, take cover behind the iron structure and try to hit as many zombies with the sniper rifle as possible, when you have finished go left until at the office, open the door (choose whether the front one with respect to the stairs or the side one, reachable by going around the windows) and kill the remaining armored zombies, go inside and retrieve the "royal necklace", the green map and the objects then open the door inside the office, go through the green lighted corridor and open the door at the end. Walk down the corridor and break the crates on the right then head inside the circular area that acts as a giant storage for the bodies of the guinea pigs, go to the bottom and break the crates on the right, then go down the stairs to the left, you will be on the platform circular iron, on the right there is a computer with two levers, before pulling the levers turn to the left with respect to the computer, there is a balcony with another lever, if you zoom with the rifle you will see a BSAA emblem, hit him. After that, pull the levers of the computer and the platform will begin to turn and rise upwards, at a certain point will run from some balconies along the surrounding walls, zombies armed with kalashnicov, one in particular, every time will pull a lever that will block your climb, then eliminate them and continue to climb, the second time it happens, aiming with the sniper rifle at the head of the zombie that holds the lever, you will also automatically break a BSAA emblem (this if you were not able to hit it when you reached the platform from the left of the computer), when you have eliminated all the zombies, you will reach the top, waiting for you along the stairs there will be other enemies, get them out of the way and earn the stairs, go to the top, then to the bottom, turn left and open the door. You will be in other corridors and the game will perform an automatic save, follow the obligatory path, you will come out through a cave in an ancient area but with many scaffolding, before coming out outside, look up towards the vault of the cave and you will see a glitter, hit it and retrieve the jewel.
Exit outside, go left and break the crates, pull the lever but there is no power, go left behind the iron pillar where you will find a chest and at the base of the pillar itself a BSAA emblem. Then go to the opposite side towards the hut, open the door but it is closed, break the crates and go to the back side of the same where there is a generator, operate the lever and go to operate the one that previously had no current. The elevator will become available, enter it and have Sheva operate the lever, exit the elevator, walk to the right eliminating the Links that will hurl themselves at you go all the way around and break the crates, at the end you will find yourself in front of a turquoise caisson, you will have to push it, after a few steps stop pushing and eliminate the other Links behind you, then keep pushing until the end.
You will have arrived on the small pavement of the hut, on the right there is a chest, drop down the stairs, open the lockers and take the contents (a gold cup, an energy spry and ammunition, then operate the lever behind the lockers, the iron bridge will lower and you will be able to see at the bottom an iron door with the effigy of the Tricella. Before opening the door, look up at the luminous object that you will surely have seen when the bridge is been dropped, hit it and retrieve it, now open the door. You will find Albert Wesker and you will definitively verify that the masked woman is Jill Valentine. You will have to face them both, you will not have to kill Jill and you will have to resist Wesker, at the moment he cannot be killed, you will have to resist for about 7 minutes without dying, to do this try to stun Jill by going near it and pressing X, or pressing X and continuing to press A until Sheva stuns her with a move, in the co ntempo Wesker will chase you and you will hardly be able to hit him so dodge his shots and try to hit him again. After some time he will hit you and break a door, run and hide along the corridors of this new area, run to the end, in a room there is a sarcophagus, open it with the help of Sheva and retrieve the jewels and one Magnum L.Hawk pistol.
Continue to stun Jill and hit Wesker, after a long time she will get tired and leave you alone because she has an important mission to accomplish. She will leave you in the company of Jill from whom you will have to tear a big ruby red device from her chest, to do it you will have to approach her and hold her with the X, Sheva will give you a hand, then Sheva will immobilize her and you will try to rip the device away, every time you get close by pressing X, Chris will try to make Jill come to his senses, then he will block her and in turn with Sheva he will try to tear the object that makes her so aggressive, after several attempts you will be able to rip it off. Jill will ask you to go after Wesker and after the cutscene chapter 5-3 will come to an end.
The battle with Wesker is very difficult, to facilitate your task, we recommend the use of the shotgun and the bulletproof vest to buy in the warehouse.
Chapter 6-1: Ship Deck
Chapter 6-1, Ship Deck
The new chapter begins on the deck of the ship on which Wesker and Excella are traveling. Jump down to the right, break the crates and go up the stairs to the left, kill the zombies at the bottom paying attention to the tower at the top right, go ahead and take the stairs to the right, immediately to the left there is an iron ladder that leads you leads to the base of the sternmast, here turn to the ladder you climbed from and look in the direction of the bowmast with the sniper rifle, zoom in on top of the mast and you will see a BSAA emblem, it will be difficult to hit it from this distance, if you can do it otherwise remember the position and try it when you are closer, also climb the stairs that go to the top of the tree and recover the ammunition for the rifle, then jump down and down the next ladder.
You will be in the bow, in front of you there is a smaller iron ladder, climb it and go right and left to break the crates and recover some green grass, then head left earning the stairs, the box will open behind you and two dogs will come out, instead two zombies will appear in front of you, eliminate them all and continue, at the end of the corridor other dogs and other enemies will appear, also eliminate these and walk forward among the containers, on the left there is a red plant and a grenade, before taking them eliminate the hybrid zombie, once hit it has a resistant carapace instead of the head, hit it in the legs and it will open the carapace so that you can shoot it directly in the face. Go down the ladder and break the crates in front of you, then go left to the truck tires, turn right and walk right, break the wooden crate on the left and then continue to the right, you will find the road blocked by an elevator , before operating it take the sniper rifle and zoom in towards the bow mast, from here it will be easier to hit the BSAA emblem for those who have not previously succeeded.
Operate the elevator and go to the other side, go right and you will find a door to unlock with a button, but to do this you will need a magnetic card, so go to the left corner and go up the iron ladder, at the bottom push the turquoise caisson, then jump down, a crane will activate and Sheva will be imprisoned, eliminate the enemies and retrieve the "crane card". In the container with the open door wide open next to the elevator, there is a BSAA emblem, to destroy it you will have to throw a grenade into it. You will find yourself in a trap, to operate the elevator, since the button is at the top, you will have to push it with the sniper rifle aiming at the button itself, once you have cleared the path use the board and head to the crane, eliminate the enemies and go at the bottom go up the two iron stairs and you will reach the top, kill the enemy and pull the lever.
Go back to Sheva and climb the ladder that was behind your partner's prison, break the crate and go to the left, get the grass then head to the right of the container with the green roof, there will be two containers with the green roof, first Kill the two fat zombies, then drop down and retrieve the loot. Climb up the ladder and go to the green box on the opposite side from where you started the fight, Sheva will shoot the command and you will go up one floor, go to the left side of the ship, destroying the wooden crates and shooting the dogs, jump down and go all the way to the left, there is another elevator lift it and enter the open road, there will be a safe with some ingots, eliminate the dogs and go back to Sheva. Collect the contents of the crates that are nearby and then use the elevator mechanism to go to the left, you will have to enter the brown door that leads to the rooms of the ship. Of course you will also have to help Sheva to reach the area where you are, to make her get on the second container so that she follows the path that first led you to the safe so that she can reach you. Actually you will have to reach Sheva because the staircase leading to the door is at the bottom left of where you are, so eliminate the dogs and enter the cabin.
Collect the map and the ammo, go down the stairs, at the end of these turn left (behind the stairs) and break the crates, then take the only corridor available on the left and jump down when you are at the bottom. You are on a balustrade on the top floor, on the left are the stairs, run down to the ground floor, here are some crates and a briefcase with a Jail Breaker shotgun inside, take everything and go right towards the only road available. Open the door on the left, a video will start during which Excella will escape, you are in the laboratory, retrieve the plant and turn upwards keeping the flowers on your left, inside a cabinet near the lighthouse that illuminates the flowers there is a BSAA emblem.
Turn on the computer on the table, it contains the "diary of researcher Tricell Miguel n.2", read it and go to the door with the knob where Excella has fled, you will find that it does not open, go back to the door at the bottom (the one where you are upon entering it does not open) and open it, walk through the obligatory path and you will come out in a loading area, from the balustrade eliminate the zombies stationed in front of you and below, after a while the alarm will start and other majinis will emerge, eliminate them all and continue to the left all the way, jump down and clean up the enemies, watch out for the bombers and those with Kalashnikovs, then retrieve the ammunition and drop down the iron hatch in the center of the room. Go through the corridor eliminating the enemies, you will arrive near an iron ladder, attention will appear a zombie with a carapace, eliminate it and then go up. You will be in an area with boxes, explore it to the right and recover the grenades and the map, then go to the left and an enemy with a heavy machine gun will appear, it will be a tough nut to crack, to defeat him take cover behind the boxes and aim for the head, when approaches run away and take cover behind another crate, obviously also use the gas cylinders present, making them explode as he passes. When he is dead, retrieve the "tanker card A", collect the objects from the wooden crates and the green map and then go to the door where your enemy came out, to open it you need two magnetic cards, the other card is to the right of the door, walk on the catwalk and drop down, break the crates and open the safe, inside there is the "tanker B card", go back to the door and open it.
A video will start and you will be attacked by zombies with rocket launchers, there will be three, take cover behind the crates, but be careful because these will shatter, eliminate the zombies and recover the precious objects that they will leave you, also take the plants and go to the other part in front of you, continue in the corridor and enter the elevator with the Tricell brand, a video will start with Albert Wesker, Wesker will remember the murder of Spencer. Once the video is finished Chapter 6-1 is finished, make your moves in the warehouse and start the next chapter.
Chapter 6-2: Main Deck
Chapter 6-2, Main Deck
You are out of the cabin, go down the ladder on the left, head between containers towards the pile of bodies. A movie will start during which Excella will be rejected by the Uroboros virus and will become a monster that will absorb all the corpses present. Then there will be an animated sequence during which you have to press the buttons displayed on the screen.
Eventually you will save yourself by entering the cabins. You will have to walk paying attention to the monster's tentacles that will come out from all sides, when they attack you you will have to press the button indicated at the right time, follow the obligatory path and open the first door on the left, in the room open the iron lockers and then go into the room alongside, pick up the mine and bullets and exit through the door. Go up the stairs paying attention to the tentacles and in the corridor in front enter the first door on the left (not the one open with the tentacles on the side), open the iron lockers and recover the golden cup, exit and continue forward towards the corpse, you will find that there are several of them, start hitting them before they get up and then eliminate them, once standing, among them there will be one with an armored head, defeat him and you will recover the "bridge card".
Open the door with the blue strip on the corridor on the right side and enter, we are in a room with computers, on the controls in front of you there is a document "report on Project W", read it and look to the right of the chair you will find the document "Spencer's diary" read this too and use the card on the door that is to the right of the diary.
Walk to the left and go up to the control room, in front of you there is the instrumentation, examine and you will see the monster on the deck of the ship intent on destroying it, turn around the room to retrieve the objects and examine the instrumentation, on the white board at the back, near the stairs, there is a document "Shango satellite laser operation manual", read the instructions carefully because as you have certainly understood you will need to eliminate the monster, then go up the stairs to the left and head to the roof through the door with the knob.
Once on the roof break the crates on the left and earn the stairs, you will be in front of the monster, on your right, in front of the monster there is a card reader, use the card and you will recover the Shango laser pointing system, you will have to aim it obviously on the tentacles and on the core of the monster. The points to be destroyed are obviously the orange-red balls, take aim and aim up to hook, then shoot, from the explosion some monstrous worms will come out that aggregate and crawl towards you, eliminate them with conventional weapons, waiting for the reload the pointer, eliminate the two tentacles and climb one of the ladders behind you carrying the pointer, the monster will show you the core, shoot with the satellite laser.
Four tentacles will appear, start shooting with conventional weapons (if you wait for the pointer to reload they will hurl at you and you will die), take the pointer and throw yourself down, while it is reloaded, keep shooting at the heads and moving, when they light up the heads are particularly shaken so it is difficult to aim, to make them slow down you will need to fire a few shots. Aim at the heads with the laser and eliminate them one by one, then the boss will show you the core, aim and shoot with the laser, he will continue alternately with the two tentacles and the core, you will dodge the shots, hit the tentacles with the weapons and then with the laser, when it shows you the core you will do the same with this one. The suggestion is to wait at one of the corners of the lower platform and keep dodging and shooting. Eventually, by laser hitting the boss's core, he will die and Chapter 6-2 will be over.
Chapter 6-3: Command Bridge
Chapter 6-3, Command Bridge
The last act of the sixth chapter will begin in front of the carcass of the boss Excella. Go back to the cockpit, a video will start during which you will communicate with Jill and you will be told about the implications of using the Uroboros virus and the existence of a bomber that could trigger the end of the world.
Go right to the door behind the command chair that was previously closed, it is an elevator, enter it and go down. You will be in a room that is on fire, you will have to go to the opposite side paying attention to the explosions and the majinis, go left there will be an explosion, then go right and drop down the ladder, eliminate the enemies and go forward, go at the bottom right and pull the lever, the bulkhead on the left will open.
You will have to go beyond the bulkhead, eliminate the majinis on your way, then start eliminating the enemies on the other side of the door, jump to the other side and make a clean sweep, there will be majinis with different specialties, beware of those with rocket launchers , when you have finished, search the area, retrieve objects and maps, going right on the iron ladders, you will go down by taking a turn around the area you are in and return from the left. Right on the left (reachable directly even without going around), you will have to go to reach the upper floor from which the majinis used to shoot with the rocket launcher. Climb the iron ladder, there will be two doors, open the one on the left and take a spray can for energy and the two proximity mines, then exit and head towards the door at the end, inside the room you will find grenades at the nitrogen and a red seedling. Go back and jump down, turn around and pull the levers to the right and left of the second bulkhead (which is the primary bulkhead).
Giant spiders will arrive from the shoulders, they have broken the cocoon and if they catch you you will be doomed, to eliminate them you will have to hit them on the yellow protuberances, you will have to be precise and escape without ever getting caught, because it will only take one shot and you will die. To make it easier, take the grenade launcher and always shoot at the protuberances, if you haven't used it the incendiary grenades, otherwise the shotgun while you run all around climbing over the barriers so that you have some time left to take aim while they chase you.
After a while the bulkhead will be completely open, two zombies with machine guns will come out, as the voice suggests you will have to play cunning, this means that you will have to use the fixed machine guns that are on the other side, to do it go down in the areas to the north, thanks to the opening of the bulkhead, another area previously inaccessible has become available, so run behind the machine guns and take up a fixed machine gun. It will not be easy at all, the advice is to use the proximity mines collected and have you follow, perhaps through the rear escape routes, in order to have time to take up the machine gun. When you are at the machine gun fire on the two fat guys, when they reach you jump down and go around making you follow you, then return to the machine gun, in the escape deal more shots, when you are again at the machine gun target the two main enemies, do not be afraid when they jump on the platform, fit them in the corner and you will be right. If they inflict too many hits on you, drop down and repeat the process. At the end they will leave you two cards, take them and go to the door at the bottom, before opening it do not forget to retrieve all the objects, especially those that give energy, from the area. There will be another corridor with a door with the Tricell symbol open it and you will be in the bomber hangar.
After the video with Wesker and the cinematic sequence, you have to face your dear old Albert. To kill him it is useless to waste ammunition, what you have to do is to retrieve the missile launcher from the right corner and go to operate the levers at the corners of the area that will turn off the lights, when it is dark Wesker can be hit with the rocket launcher more easily (practically only in the dark it can be hit), but you have to ambush it and it must not be too close or too far, you will have to run and wait for it in the dark. When you launch a missile correctly, he will block it at that moment draw a weapon and shoot him the missile will explode and he will freeze, Sheva will try to hold him still and you will have to inject him with the virus that will destabilize the Uroboros virus.
The action, however, requires a few more attempts and a few wasted missiles, to reload you can get Sheva to help you or reload yourself, just as you can do the injection or have Sheva do it. The reloads of the rocket launchers can be found either in the crates next to the iron pillars with the levers or in greater quantities on the second floor of the iron scaffolding that is where you recovered the rocket launcher. Go there and break the glass of the cabinet that holds them, so Sheva can go and get them if necessary or you can go and recharge.
Wesker will always follow you, you take him into the dark and try the action again, at some point he will go near the plane to throw you some missiles that are piled up there, take cover properly and try to ambush him, when you can inject the virus, Albert will flee aboard the bomber, you will chase him. Enjoy the sequence worthy of the best action movies and get ready to press the keys at the right moment in the repeated QTE sequences. Eventually the destroyed bomber will lose altitude and land in the incandescent lava of a volcanic area.
Turn back and break the crates, take a few steps forward and Wesker will appear again, you will have to face him until he is destroyed, at first walk forward, the bridge will fall and you will have to escape, first jump over the lava towards the first piece of land, go on the promontory on the left and hit Wesker in the back in the direction of the red ball, as soon as you hit him well, he will head towards Sheva, launch yourself from the promontory and head towards the boulder that blocks the passage, you will have to quickly press the keys that the game will show you otherwise Sheva will die. If you make it in time your partner will join you and you can definitely face Wesker.
You will be back on the hill in the middle of the lava, the monster protects the heart in front, but it looks like it behind, so you will have to try to make it open, to do it hit it from behind by going near it or walking around it, when you hit it the tentacles will sink into the earth and they will whirl, if it hits you you will die instantly, the same goes for it if it hits Sheva. You can also make him open the ribcage by targeting him in front but you will waste many shots, do not shoot when the arm rotates around the body, when and if you need to go around by launching yourself from the height (do not go down on foot otherwise it will follow you from the opposite direction to the boulder and you will be trapped). If you want to kill him with the weapons at your disposal, it will be really hard, you will have to hit the heart many times, until Wesker says that you have no chance against him and still later, always to the heart. Otherwise, to speed up the practice and solve everything, have him open his heart and hit it with the rocket launcher (buy it). It will die instantly.
A helicopter will arrive, enjoy the final scenes and give the monster a final blow by pressing the rear sticks when the game asks. Watch the video again and you will have finished Resident Evil 5.
See you at Resident Evil 6
The BSAA Emblems
If destroyed, the BSAA Emblems allow the player to unlock additional bonuses and features, in all there are 30 BSAA Emblems scattered throughout the game and due to the difficulty in finding them all within the main solution we have provided this chapter dedicated to the research of the emblems. Therefore in completing the game according to the solution, for each chapter check the position of the emblems by referring to the following.
We preferred to link to videos from Youtube, whose accuracy with respect to words is without a doubt the best we can expect. (Don't pay attention to the short introduction, the guide will start after a few seconds).
Note: When you start playing the different chapters to retrieve the BSAA emblems, those already found during the game will have already been assigned to you, so you will not have to collect the 30 emblems in a single game.
Chapter 1-2: 3 BSAA Emblems
Chapter 2-1: 5 BSAA Emblems
Chapter 2-2: 3 BSAA Emblems
Chapter 3-1: 4 BSAA Emblems
Chapters 3-2 and 3-3: 3 BSAA emblems
Chapter 4-1: 3 BSAA Emblems
Chapters 4-2, 5-1 and 5-2: 3 BSAA emblems
Chapter 5-3: 3 BSAA Emblems
Chapter 6-1: 3 BSAA Emblems
The 30 BSAA emblems in one video:
Goals and Trophies
Xbox 360 achievements
1. Completed Chapter 1 - 1 (15 G)
Complete Chapter 1 - 1 on any difficulty setting.
2. Completed Chapter 1 - 2 (15 G)
Complete Chapter 1 - 2 on any difficulty setting.
3. Completed Chapter 2 - 1 (15 G)
Complete Chapter 2 - 1 on any difficulty setting.
4. Completed Chapter 2 - 2 (15 G)
Complete Chapter 2 - 2 on any difficulty setting.
5. Completed Chapter 2 - 3 (15 G)
Complete Chapter 2 - 3 on any difficulty setting.
6. Completed Chapter 3 - 1 (15 G)
Complete Chapter 3 - 1 on any difficulty setting.
7. Completed Chapter 3 - 2 (15 G)
Complete Chapter 3 - 2 on any difficulty setting.
8. Completed Chapter 3 - 3 (15 G)
Complete Chapter 3 - 3 on any difficulty setting.
9. Completed Chapter 4 - 1 (15 G)
Complete Chapter 4 - 1 on any difficulty setting.
10. Completed Chapter 4 - 2 (15 G)
Complete Chapter 4 - 2 on any difficulty setting.
11. Completed Chapter 5 - 1 (15 G)
Complete Chapter 5 - 1 on any difficulty setting.
12. Completed Chapter 5 - 2 (15 G)
Complete Chapter 5 - 2 on any difficulty setting.
13. Completed Chapter 5 - 3 (15 G)
Complete Chapter 5 - 3 on any difficulty setting.
14. Completed Chapter 6 - 1 (15 G)
Complete Chapter 6 - 1 on any difficulty setting.
15. Completed Chapter 6 - 2 (15 G)
Complete Chapter 6 - 2 on any difficulty setting.
16. Completed Chapter 6 - 3 (15 G)
Complete Chapter 6 - 3 on any difficulty setting.
17. Recruit (15 G)
Complete all chapters on Amateur.
18. Soldier (15 G)
Complete all chapters on Normal.
19. Veteran (30 G)
Complete all chapters on Veteran.
20. War Hero (70 G)
Complete all chapters in the hardest mode.
21. A nice omelette (15 G)
Find all 4 types of eggs.
22. Showroom (30 G)
Purchase all alternate costumes available in Extras.
23. Arms Race (30 G)
Get all available weapons.
24. Pimp my gun (30 G)
Fully upgrade all weapons.
25. They should be in a museum! (30 G)
Find all the treasures in the game.
26. Medal of Valor (30 G)
Find all the BSAA emblems.
27. Wax Museum (30 G)
Collect all the figurines.
28. Friends in Need (15 G)
Save partner 10 times when HELP is displayed.
29. Lifesaving (15 G)
Save partner 10 times when DYING is displayed.
30. Migraines (15 G)
Defeat 20 enemies with a headshot.
31. Mixed cold cuts (15 G)
Defeat 5 enemies with the dagger.
32. The long arm of justice (15 G)
Defeat 30 enemies with the Electric Baton.
33. Warning: Gusts (15 G)
Defeat 30 enemies with the Gatling Gun.
34. Center! (15 G)
Defeat 30 enemies with the bow.
35. Street Fighter (15 G)
Defeat 20 enemies with your bare hands.
36. Winning Combination (15 G)
Perform the maximum number of combos in a row.
37. A head in the clouds (30 G)
Defeat a Majini with a headshot while jumping.
38. Fireworks (15 G)
Shoot the Molotov cocktail, the stick of dynamite or the hand grenade in the hand of the enemy.
39. Use force ... (60 G)
Deflect a crossbow arrow with your dagger.
40. Minced meat on offer (15 g)
Defeat 3 Majini with a grenade or proximity bomb.
41. Paparazzi (15 G)
Defeat 2 enemies with a flash grenade.
42. Ride the Lightning (15 G)
Electrocute a Majini using electric current from the transformer.
43. Do you have to ignite? (15 G)
Set 3 Majini on fire in one shot using oil cans.
44. Baptism of fire (15 G)
Set 3 Majini on fire in one fell swoop by exploding cans or gas cylinders.
45. Plastic surgery (15 G)
Work together to save someone special.
46. Bitter Blood (15 G)
Inflict a certain amount of damage to your greatest rival.
47. The driver (30 G)
Stop an armored truck and get rid of the driver.
48. Egg bath (15 G)
Defeat a Majini with a rotten egg.
49. A shot to the heart (15 G)
Defeat a certain enemy by stabbing him in the heart.
50. Extreme Confidence (30 G)
Build up a certain level of trust with your partner.
Playstation 3 Trophies
Complete Chapter 1 - 1 on any difficulty setting
Complete Chapter 1 - 2 on any difficulty setting
Complete Chapter 2 - 1 on any difficulty setting
Complete Chapter 2 - 2 on any difficulty setting
Complete Chapter 2 - 3 on any difficulty setting
Complete Chapter 3 - 1 on any difficulty setting
Complete Chapter 3 - 2 on any difficulty setting
Complete Chapter 3 - 3 on any difficulty setting
Complete Chapter 4 - 1 on any difficulty setting
Complete Chapter 4 - 2 on any difficulty setting
Complete Chapter 5 - 1 on any difficulty setting
Complete Chapter 5 - 2 on any difficulty setting
Complete Chapter 5 - 3 on any difficulty setting
Complete Chapter 6 - 1 on any difficulty setting
Complete Chapter 6 - 2 on any difficulty setting
Complete Chapter 6 - 3 on any difficulty setting
Complete all chapters in Amateur mode
Complete all chapters in Normal mode
Complete all chapters on Veteran difficulty
Gold - Secret
Complete all chapters on Professional difficulty
Hunting for eggs
Find all 4 types of eggs
Purchase all alternate costumes
Get all weapons
Upgrade to the max
Complete the upgrade of all weapons
Property of the museum
Collect all the treasures in the game
Badge of honor
Obtain all BSAA emblems
They are Action Figures
Collect all the stickers
Friend in need
Save your partner 10 times when HELP appears on the display
Save your buddy 10 times when display shows DYING
Get 20 headshots
Cut it out
Defeat 5 enemies with the dagger
Defeat 30 enemies with the Electric Stunner
Defeat 30 enemies with the Gatling gun
Defeat 30 enemies with the longbow
Defeat 20 enemies with melee attacks
Make the maximum number of consecutive combos with your partner
Defeat a Majini with a headshot while jumping
Eliminate an enemy a Molotov cocktail, a stick of dynamite or a grenade
Do it with a knife
Deflect an arrow with the dagger
Defeat 3 Majini with a grenade or proximity bomb
Go Towards the light
Defeat 2 enemies with a flash grenade
Ride the lightning
Defeat a Majini using electric current from a transformer
Stop, Kick & Roll
Defeat 3 Majini at once by setting fire to a fuel can
Baptism of fire
Defeat 3 Majini at once with a gas tank explosion
Masters of Removing
Work with your partner to save someone special
Bronze - Secret
During your first fight with Wesker, injure him
a given number of times
Stop an armored vehicle by throwing the driver out
Eggs in the face
Defeat a Majini with rotten eggs
Stop the heart
Defeat an enemy with a Bronze Heart Stab
Who do you trust?
Develop a high level of trust with your mate
Platinum - Secret
Unlock all the trophies in the game