Hollow Knight, guide and lore: Verdevia I

Here we are again in Hollow Knight, ready to leave for the next area! From where we are, the Ancestral Hill, we must return to a previously visited area, where another elderly Baldoro obstructed the continuation. To reach this room, let's go back to the big one area with freight elevators, on the left side of the Forgotten Paths map.


Here, again, we can read the sign that tells us about the Via del Pellegrino, to reach the city. Once our enemy is defeated, we reach a corridor full of vegetation, with a backdrop of toxic waters. These are the features that await us in the new dungeon, the name of which unequivocally indicates a green path. Savor the melody, one of the most delicate and memorable in the entire Hollow Knight. One of the reasons why these places will remain in your heart.


Green moors and mossy creatures

Here we meet elusive birds, the harmless Mosques, and also the Indolent Muskies, small balls of leaves that move unaware. But be careful: in these areas there are also other types of mosses, such as unstable ones, which release poisonous gases, even after death. Basic Mosses are also dangerous, ready to dash towards you, a bit like the Wrecks Wandering.


Continuing along this corridor, at some point you can climb to the top. Be careful not to let it slip away, on the right, a small path, where a Divorasciocchi protects a block of Geo. Further on we arrive in a large room, where we meet up as we go up the first bench in this area. In the background you can admire wonderful waterfalls extend beyond sight. Waterfalls yes, but of toxic waters!


Under the bench, on the left, a Geo block is hidden. Going down and going to the left we can continue the exploration of Verdevia. Here you can get acquainted with a mysterious character: a tall, slender figure, with a face vaguely similar to that of our Hollow Knight, but more pointed and with more evil eyes. This insect is armed with a long pin and cloaked in red. As soon as we try to reach him, he will flee. Unfortunately at the moment the height from which he observed us is unreachable, we are forced to continue down.


Here, immediately on the right there is a small corridor with a Geo block. Be careful: it is defended by a new enemy, a fearsome Tafide, a kind of mosquito that throws itself at you. These opponents are very annoying, try not to underestimate them. A good way to defeat them is hit them during the momentum: will be bounced back, often giving you time to hit them again. In these phases of vertical exploration, a very useful tip is to use the right stick to move the camera up and down. Continuing to go down, on the right there is another block of Geo, defended by an Unstable Moss. From here, descending and continuing you arrive in a new room.


Now we meet some suspended platforms supported by vines, which we can cut and drop down to create new paths. Continuing to the right you can go up or go on, but the path straight ahead of us is stuck first by two Volatile Mosses and then by a platform to be dropped on the other side.

So let's go up. At this point, a warning: slain enemies crushed by a platform will not give you Geo or souls. On the far right in this room we finally find a friendly face: Cornifer he waits for us, humming as usual, ready to sell us the Greenevia map. The map this time costs 60 Geo, but obviously it's a almost mandatory purchase.

Just above Cornifer you can hear the verses of a worm to save, which for now you have to mark on the map to return later. Let's go back, in the lower path that we have not yet beaten. Before going down to the next room, we break the vine that supports the platform to open a useful shortcut. In the new area below, we find ourselves zigzagging down. Be careful: on the right is a path with fangs above and below, very important.

Rather special journals

From here in fact we can meet the disturbing Cacciatore, a secondary character. He is amazed at our courage and gives us his diario. He explains that "the text may seem difficult to decipher, but an experienced hunter will be able to understand the words". This sentence explains a simple game mechanic, which is important if you are a completist. The Hunter's Diary is in fact the bestiary of Hollow Knight, which will fill up as we encounter new enemies. It also contains for each type of opponent additional information, initially hidden. To "decipher" it will be necessary to kill the indicated number of these enemies.

Going back, various things can be found in the previous room. Going down from where we are we can get to a small green caterpillar, taking advantage of a series of suspended platforms to be dropped. Going back to the left you do beware of Tafide, which in this precarious situation is very dangerous. On this side of the room there is a block of Geo and also a black statue, near another of these fearsome mosquitoes. To continue instead you have to go down to the left.

Unn's law

Here we meet that mysterious figure again armed with a pin, which once again will escape us. We will also have to face some Obedelle, a new enemy. Below us is an Unstable Moss, behind which we find a hidden totem. This reads: “Whoever strays from the streets of White King will have to face the law of Unn". This White King, or Pale King, is a figure already mentioned on other occasions, and is obviously the ruler of Hallownest. But who is Unn?

Going down from here and immediately to the right we can find a bench, where to rest before continue our exploration of Verdevia!

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