UFC 3 review

UFC 3 review

No holds barred!

La Ultimate Fighting Championship is a struggle organization born relatively recently (1993). It is based on the Brazilian Vale Tudo or fighting with bare hands and full contact which spread in the first half of the twentieth century. Initially the fact of having a very limited number of rules led the UFC to be infamous for its no holds barred fights and for the brutality of punches, kicks, knees and heads. Not frowned upon by other fighting sports circles, the organization was relegated to the slums of the combat categories and also lost the possibility of broadcasting any event in PPV.



Only in the early 2000s, thanks also to the introduction of stricter rules aimed at preserving the health of athletes and to a series of collaboration and acquisition agreements, did the UFC forcefully return to the limelight. The spread of the discipline is mainly due to athletes like Conor McGregor e Ronda Rousey.

Even in the videogame field, after the passage of the license from THQ ad Electronic Arts, the UFC immediately established itself as the fighting title par excellence. Three years after the first UFC chapter dedicated to Mixed Martial Arts, Electronic Arts Vancouver return to the spotlight with UFC 3. A title that has only one big goal, that of being the best MMA simulator on the market.


A simulator with controfiocchi

UFC it is not a fighting game suitable for everyone. A bit like the WWE 2K series, it is aimed at a specific segment of the public. Those audiences who look for realism and fidelity in a title like that as seen on TV. His nature does not suit the casual fighter, the one who would like to have a match from time to time. Here we are talking about a complete 360 ​​° simulator and as such it presents a rather complicated game structure to digest. To become the best it will be necessary to acquire a good command of the basic techniques and complex game mechanics present. This does not mean that UFC 3 is impossible to approach, even those who are beginners can easily approach the title, but must immediately have a certain consistency in grasping all the features and facets of the gameplay and the combat system in the best possible way. .


The new and amazing technology Real Player Motion at the base of UFC 3, it allowed the developer to make the gameplay even more realistic and refined than the two previous chapters of the series. The standing fight, made up of: punches, kicks, uppercats, knees and blows to the back of the head, turns out to be very convincing. Everything has become even more technical, also relying heavily on the opponent's tactical skills to be able to read our strokes and movements or not. Compared to UFC 2, the parry key combination has been improved and made slightly more complex to handle. R2 for the high guard and R2 + L2 for the low guard. Everything is based on a wise management of attack and defense, especially in online clashes. In addition, the player will have to keep an eye on the stamina bar avoiding, as happens in other fighting titles, a compulsive pressure of the keys to deliver random shots to the opponent. Less convincing is the fight on the carpet. The system has been revised, resulting slightly more intuitive but ultimately difficult to administer. The reaction times, in managing holds and submissions, are really minimal and especially at the highest levels, you end up not understanding how to manage your stamina, or you find yourself passing from situations of clear advantage to inexplicable situations of disadvantage or in any case in a rather chaotic management of the match.


By and large Real Player Motion Tech made UFC 3 photorealistic. At the moment it is certainly one of the sports titles with the best graphics sector on the market. The animations available are about five thousand and the fluidity of the action makes everything so truthful and beautiful to see, almost as if you don't realize that we are talking about a video game and not a match broadcast on TV. The damage as well as being visible from an aesthetic point of view will have effects on the gameplay and on our fighter. Therefore, being subjected to repeated attacks on the same part of the body could lead to a sound defeat. Ultimately, the improvements compared to UFC 2 are remarkable. We're sure the next few chapters will get even better by virtue of the Canadian developer spending a lot of time listening to the community and suggestions from fans.


Become the GOAT

There are so many things you can do in UFC 3. For those with little time available, there is Match mode, for a quick one on one match in the octagon against the CPU or a friend. The ability to face Ranking tournaments and leagues (a bit like FIFA's online seasons), A new Knockout mode, in which we will be able to decide the stipulations of the match, with any limitations or blows to be launched, in addition there are two modes that allow, to the less practical of the title, to become more familiar with certain game mechanics. About how to strike, Get up and hit and on how to manage holds and submissions, Duel of submissions, until you get to UFC Ultimate Team that will allow us to create our own roster of 5 fighters to use in game, online or offline and the new one Career mode.


Needless to go around it, the modes listed surround the real beating heart of the production, the Career mode. This has been revised in its entirety. At the base there is a well structured editor system, which allows the user to create their own virtual alter ego. It will be possible to customize the wrestler in every aspect, tattoos, physical characteristics, music for entering the ring, movements, weight category. The road to success is not without its pitfalls. We will start with the lowest leagues, such as World Fighting Alliance, gradually increasing in category, up to the Ultimate Fighting Championship. However, it will not only be about knocking out or subduing opponents, to get to the top you will also need to manage some elements such as: training, upgrades and social networks.

Training and keeping an eye on our fighter's improvements is important. We will have the opportunity to train in the 4 weeks before the match and based on our financial resources we will also be able to decide in which structure to prepare. The better the structure, the better our training will be. As for the upgrades, at the beginning each fighter will have a standard move set linked to the type of fighting style chosen. The style in question will have to be modified in such a way as to improve more and more the fighting skills. A bit like seen in the NBA 2K series, it will be enough to face small challenges to get new rewards in terms of move sets and upgrades.


In the same way, the social component is also important. It is a question of having to sponsor the match, simulating to publish on social networks some provocations to the opponent on duty who in turn will respond to us to spice up the match and stir up the crowd. This may favor us but also disadvantage us is clear but it will be able to immerse us even more in the game. After the match, we will get PS, Week Points defined, money and new fans. The HP can be spent a little on administering the workouts and a little on the social component. Attention it is not possible to do both things together. The money instead can be used to unlock new gyms full of many new tools useful to enhance our skills. The money obtained is also important in another respect. In fact this goes hand in hand with the number of fans we get. All characteristics that make us well understand that the career of a professional fighter does not depend only on his ability to demolish the opponents, absolutely not.

Once we reach the UFC and sign the relevant agreement by professionals, we will have a whole series of pluses, such as rivalry with the opponent, pre-match weighing and presentation, interviews and much more that will make you feel in all respects. a real fighter. The presence of a huge roster, 269 fighters, including all versions of Bruce Lee will give us a wide choice and will allow us to experiment with unique and different fighting styles.

To report some slight uncertainty regarding the online sector and in particular the matchmaking that should be solved via update.

 

UFC 3 8.2 / 10 Soultricks.com Buy on Amazon.com Available on PS4, XBOX One Pro
    - Graphically impressive thanks to Real Player Motion Tech
    - Good career mode
    - A truly huge roster of athletes
    - Many modes available
Cons
    - Some uncertainty of online matchmaking
    - There is still work to be done on the carpet fights
Summary UFC 3 is the best Fighting Game on the market to date. EA has managed to offer a better product than the previous ones, adrenaline-pumping, alive and cared for in virtually every aspect. Perhaps it still lacks from the point of view of the gameplay, which needs to be further refined, but the path taken is the right one. Furthermore, the presence of many modes, that Career to dominate all, thanks also to a well-structured and deep editor system will push you to always experiment with new ways to give them a good reason (even receiving them is clear), to your opponents. GameplayGraphicsSoundLongevityFinal Judgment
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