Fallout 4: Legendary Weapons and Effects

Fallout 4: Legendary Weapons and Effects




So… what is this weapon for?

In Fallout 4, you know, the clash with a legendary enemy always leaves us satisfied and with full pockets, especially at that moment when we collect aweapon legendary... unfortunately, however, we do not always understandusefulness and ability hidden and that is why today we will explain how to understand which innate abilities these weapons are so rare to find and very often not used.


Legendary items that boast one of these words in their name will have the following effects:

murderess: 50% more damage against humans.

Automatic: Added an automatic fire function to the weapon.

Berserkerer: The lower the damage resistance, the more damage the weapon deals.

Bloody: The lower the player's life, the more damage the weapon deals.

Cavaliere: Damage reduced by 15% while running or parrying.

Cripple: 50% more damage to the limbs.

Maddening: Critical hits induce frenzy in the target.

Explosive: The weapon will be equipped with explosive projectiles that will explode on impact, causing an area of ​​damage of 15 points.


Exterminator: 50% more damage when used against Mirelurks, radioactive cockroaches and other insects.

Freezing: Critical hits freeze the opponent, dealing 10 points of Cryo damage.

Furious: Cause more damage by repeatedly hitting the same target.

Ghoul Killer: 50% more damage against Ghouls.


Cacciatore: 50% more damage against animals.

Incendiary: Ignites enemies, dealing an additional 15 points of damage.

Tormentor: Double damage to enemies with full life.

Radiating: 50 additional points of radioactive damage.

Toxic: The more the player suffers from the withdrawal effects, the more damage the weapon deals.

Knee-breaker: 20% chance to break target's leg.

Fortunato: Critical hits deal double damage. Crit bar fills 15% faster

Medical: Shots from these weapons will heal rather than injure.

Mighty: Increases damage by 25%.

Killers: 50% more damage to Super Mutants.

Infinite: Infinite ammo capacity.

Agile: Increase movement speed by 75% while aiming.


Notturno: Weapons deal less damage during the day, more damage at night.

Penetrating: Ignores 30% of the target's damage and energy resistance.

Plasma infusion: Deals 10 more points of Energy damage, also increases the chances of the enemy becoming slime.

Alchemist: Target is poisoned for 10s.

Powerful: Increases damage by 25%.

Quick Extraction: Spend 25% fewer Action Points. Useful for the SPAV

RapidoFire rate increased by 25%, Reload speed reduced by 15%.


Implacable: Critical hits instantly recover Action Points.

Sentinel: Reduces damage by 15% when standing and motionless.


Unbalancing: Probability of unbalance following a hit.

Tracker: If you are not yet in combat you will have an aim boost in SPAV mode at the cost of Action Points.

Tecnocide: 50% more damage to Robots.

Two Shots: Fire two shots at a time.

Enhanced SPAV: Improves the chance to hit with the SPAV. Action point cost reduced by 15%.

Enhanced SPAV 2 : A variation of the previous one, reduces the cost of SPAV Action Points by 40%.

Violent: 25% more damage on critical hits, more recoil.

Wounder: Enemies take 25 points more damage from bleeding.

For other guides dedicated to Fallout 4 take a look here

10 tips for surviving in Fallout 4
Trophy / achievement guide - Fallout 4
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Fallout 4: Legendary Weapons and Effects
Fallout 4: All items available in a snap

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