Assassin's Creed: The Solution

Assassin's Creed: The Solution

During the Crusades, a guild of assassins tried in their own way to bring peace to the Holy Land. Step into the shoes of Altair and make that wish come true!

Assassin's Creed solution first part

The guide was created by playing Assassin's Creed on Sony Playstation 3, therefore the keys and control indications are referable to the PS3 Sixaxis, even if the game experience and the story do not register differences in the version of Assassin's Creed for Xbox 360 and Pc. Assassin 'Creed, we recall, was created by Ubisoft Montreal studios and in a very short time achieved record sales on the next generation consoles.

Objective: Retrieve the artifact from Solomon's Temple



You will have to advance along the path, until you reach a first guard, to be assassinated. Once assassinated you will quickly reach your opponent. You will then have to go down the stairs and then face it. The fight will end in favor of the enemy and you will be forced to retreat ..

Advance to a more recent memory ..

You will arrive in Masyaf, the town of the Assassins, then you will have to proceed towards the leader of the sect, Al Mualim, following the marker in your GPS at the bottom right.


Once reached, you will report your failure to your boss. Your failure will be followed by an invasion by the enemy. You will have to reach the village and eliminate the invaders.

The Templars are very formidable adversaries, and the best way to defeat them is to make the most of the skills and weapons related to your rank .. As long as you have the opportunity ..


In this Memory Block, the best way to eliminate enemies will be to hook your opponents with L1 inviting them to duel, then holding down R1 will switch to a defense mode, which consists in deflecting enemy attacks; with the right timing, by pressing the square button, it will be possible to intercept the enemy attack, and then counterattack immediately afterwards. Alternatively you can press the X button if you just want to dodge the enemy attack.


It will then advance, as you get closer to your target mentioned in the GPS, to a more recent memory that will take you back to the place visited previously, but this time you will have to follow your ally to activate a trap against the enemy ..

The first step will be "The Leap of Faith" which will take you to a hidden point of the fortress. Once reached you will have to advance on the beams to get closer to the trap mechanism. After passing the beams you will have to climb a wall, thus arriving at the predetermined point, and then activate the trap.

Advance to a more recent memory ..


Memory Block 2

Objective: Investigate and find Masyaf's traitor
You will need to head to the village market, the destination point is pictured in your GPS. An espionage awaits you, and you will need to sit on a bench to gather valuable information without arousing suspicion. Once seated you will have to hook the two suspicious individuals with the L1 key.

You will thus know the name of the traitor and discover the involvement of various accomplices including a Canestraio. You will find him in the company of a woman whose words will lead you to believe that the man is keeping an interesting letter for your cause. You will then have to pickpocket your target. You pickpocket an individual by hooking it with L1, then holding down the O key to bring your hand closer to the bag of your target (The best way to pickpocket is to position yourself in front of your target, and just in front of you, you will have to hold down the O key to reach out for her bag).


Your next target is called Masun, and he is the traitor of the village. You just lack evidence; then you will have to interrogate your target, using force and letting you reveal valuable information (Preferably you have to interrogate your target in an uncrowded place since hostile actions, i.e. the fact that you have to beat him to make him speak, make the crowd suspicious).


As a reward you will get your sword and your hidden blade. You will now need to proceed to Damascus, then speak to the leader of the assassin's abode in that city. Follow the GPS to proceed from the village to the kingdom. To get around the kingdom it will be possible to ride a horse, but much of the map is obscured and to synchronize it you will have to access some vantage points, which you will have to climb; some of them are not easy to achieve, others are. The more viewpoints you visit, the better you can orient yourself on your travels through the kingdom.



Objective: Assassinate Tamir
Once you arrive in Damascus, you will find on your map (Press Select) a viewpoint. Climb it and it will reveal the location of some important points. Then walk towards the Dimora, also visible on the map, and also on the GPS.

Once you arrive at the mansion you will receive your assignment from the mansion chief who will suggest where to go. Its help will seem to you pronounced in Arabic. Climb as many vantage points as possible until you find enough targets to proceed to remembering the assassination. In each mission there are 6 investigations. But you will have to do a maximum of 3 to proceed to the next memory. In this case you will only have to do 2.

Once the required investigations are completed, return to the Abode and obtain consent to proceed with the assassination ordered by Al Mualim.

Your opponent will be engaged in a deal and now is the time to strike. However, you will find him arguing animatedly with one of his subordinates. After that scene it will be time to strike. Proceed discreetly alternating the camouflage to the shifting of the crowd, when you do not find obstacles between you and your prey, operate the hidden blade and dash towards your target by sticking the blade in the neck.


Once the target is eliminated, the guards will lash out at you. Your next destination will be the Abode again to report. You will not have access to it until you get rid of the guards that are on your heels: then escape and find a hiding place until the waters calm down, then proceed towards the Abode.


Continued on the next page ...

Part Two

Memory Block 3

Immediately you will receive an extra rank and a piece of your equipment, with orders to proceed to Acre or Jerusalem. You will then, as with Damascus, proceed to the kingdom and explore the map through the viewpoints to get the best possible view of your route.

Jerusalem:
After a few small difficulties, you will arrive in Jerusalem. You will immediately find a viewpoint in front of you. Reach the top and synchronize the area you are in. You will understand where the Abode of the Assassins is located, and then also find a subject to interrogate. Proceed to the Abode first and once you have obtained permission to investigate, you will find another vantage point near the abode.

Reach the top and re-sync the territory around you and you'll also find a subject to pickpocket. You will then be able to carry out 2 investigations, which will be enough for you to access the affected memory. He begins by immediately questioning the subject found previously by punching him in an isolated place. Once this investigation is complete, proceed to the subject to pickpocket. Once both investigations have been made, proceed to the mansion.

Objective: Assassinate Talal
Once you have obtained permission from the head of the dwelling, proceed towards your target marked on the GPS. Once you get close to the goal you will find yourself caught in a trap. Your enemy Talal will start his escape and you will find yourself against a large number of guards, so try to ignore them as much as possible, take out your hidden blade and start chasing your target until you can stick the blade in his throat. . Once you have eliminated your target you will have to flee to a safe place, just like in Damascus, and finally proceed to the Abode.

Fast forward to a more recent memory ...

A new rank and piece of equipment awaits you. Now you will have to go to Acre and carry out one more assassination. Proceed to the kingdom and explore the map as before to get to your destination.

Acres:
Once you arrive, you will find a lookout point in front of you. Synchronize the area and you will find the spot where the Abode is located and an investigation. Proceed first to the Dimora, immediately after proceed to the viewpoint closest to the Dimora. In this way, on the GPS you will have two investigations, which are sufficient to access your memory of murder once carried out.

Objective: Assassin Garniero
Once you reach your target, either by killing the guards patrolling the entrance, or by coming up from the roof, killing him won't be complicated. Go around the “hospital” where you find yourself blending into the crowd and look for the target, unaware of what awaits it. But be careful of the various madmen who wander around the building because they will try to hit you and if by misfortune you end up against a guard, or on some object by destroying it, the situation could become considerably complicated by making the target run away and hurry it at the same time with the guards. alert (you will be very tempted, but don't kill them, because if you go against the belief by killing innocents, you will lose a great deal of synchrony first and, in the worst case, you will have to start the mission from the beginning). If you succeed in the Assassination, you will have to escape by running away, and as before, reach the Chief Abode.


Memory Block 4

Immediately you will receive a new rank, which will give you additional skills that will prove to be very useful. You will have to proceed against three targets: one in Damascus, one in Acre and another in Jerusalem. Unlike other memory blocks, you no longer have to roam the kingdom to your destinations. You will simply have to arrive at the border of Masyaf and then choose the location you want.

Jerusalem:
Proceed to the mansion chief and obtain consent to proceed with your mission. The research phase will begin immediately after, but this time it will be more complicated than the previous times. In all three cities you will have to approach the blurred points of the map and find viewpoints that will not be displayed on the map, and often not even on the GPS. You will then have to climb the buildings in search of viewpoints until you find survey points. Furthermore, from now on, a minimum of 3 investigations will be required to proceed with the memory of the murder.

After some effort you will have climbed at least three different viewpoints to find the three investigations. Once you have synchronized the surveys on the GPS, you will have to complete them and then reach the Dimora chief (From now on you can also find your ally near the city, who in exchange for a favor, could give you some precious suggestions to save time on investigations) After many difficulties, you will be able to receive confirmation of your mission from the Chief Abode.

Objective: Assassinate Majd Addin
Once you arrive at the place established by your GPS you will immediately notice that you will not be able to approach your target without attracting attention, so the best way to eliminate it would be by throwing a dagger. Unfortunately, however, it will not be that simple: there are only two ways to beat him, trying to attack him by sprinting towards him and in the worst case engaging him in a duel with a dozen guards in his defense, or by moving away to climb the buildings and eliminate the guards stationed. over the rooftops and then jump off avoiding the remaining guards and sprinting towards your target having the opportunity to face him alone, face to face. Once you have eliminated your opponent, escape and reach the Chief Abode.

Continued on the next page ...

Part Three

Fast forward to a more recent memory

A rank and new skills await you. But now you will have to proceed to the next city.

Acres:
Just like in Jerusalem, it will not be easy to find survey points and a thorough inspection will be required of places on your map that have not yet been searched or synchronized from a viewpoint, which are often not visible on the map or on the GPS. Once you have completed at least 3 investigations, you can proceed to the Dimora to access your memory.

Objective: Assassinate Guglielmo del Monferrato
Once you reach the place indicated by the GPS you will observe Guglielmo retire together with his guards for a "conversation" with his men. The best way to get close will be to take out the two guards on the roof to get a perfect view of the enemy. The best way to take him out is to jump off the roof and use the hidden blade before he and his soldiers can react. The retreat will be slightly more complex than the previous ones as the only way to get away is to climb the fortress walls. Once retired, hide until such time as you can enter the Abode with no enemies behind.

Fast forward to a more recent memory

An additional rank and a piece of equipment awaits you. Only one murder distances you from success. Proceed to the Masyaf border to proceed to Damascus.

Damascus:
Just like in Jerusalem and Acre it will not be easy to find survey points and will require a thorough inspection of places on your map that have not yet been scoured or synchronized from a lookout point. Once at least 3 investigations have been carried out, you can proceed to the Dimora to access your memory.

Objective: Assassinate Abu'l Nuqoud
Arriving at your destination, avoiding the checkpoints and climbing the walls, you will have to wait for the end of his speech. Immediately after the guards will be hostile, then immediately start climbing the wall and then dash towards your prey, which will be busy escaping. Then pull out your hidden blade to grab your enemy and drive the blade into his throat, then escape and proceed towards the Abode.

Fast forward to a more recent memory

Memory Block 5


You will immediately get a new rank, weapon and additional skills with which to proceed towards your next two objectives located in Acre and Damascus. Then proceed to the kingdom.

Acres:
Once you arrive in Acre, after talking to the Chief Abode, proceed to the blurred points of your map, especially exploring the middle district of the city. Through the viewpoints located in this part of the city, you will find the investigations you need to access the memory of the assassination without any particular difficulty.

Objective: Assassinate Sibrando
After the consent of the Dimora boss you will have to proceed towards Sibrando whose position is clearly visible on the GPS. He will proceed to a bridge to get on a boat. The best way to approach him will be to go to the bridge located to the left of the one used by Sibrando and then jump from boat to boat towards the goal (jumping from boat to boat you can also jump on the bridge previously used by Sibrando, but if not you want to risk putting the guards on alert, avoid this move .. at most, just jump on the "border" of the bridge to continue more easily). Jumping from boat to boat, no one will notice you unless you approach some enemy head-on; In this way you will be able to find yourself in front of Sibrando who with his bow will be able to do nothing against your hidden blade ready to lacerate his throat.

In the same way you came in front of the enemy, jump from boat to boat (this is the best way to keep the guards at a safe distance, only archers can inflict damage on you, but they are already wrong when you are stopped, let alone when you are on the move ) until you reach the mainland, and then disappear and reach the Dimora cape.


Fast forward to a more recent memory

After receiving an additional rank, skill and equipment, you will need to proceed to your next to last quarry. Then arrive at the Masyaf border and proceed to Damascus.

Damascus:
Once you arrive in Damascus and after talking to the Chief Abode, proceed to the blurred points of your map, especially exploring the middle district of the city. Through the viewpoints located in this part of the city you will find the investigations you need to access the memory of the assassination. This time, however, you may have some more difficulties than the previous time.

Objective: Assassinate Jubair
No matter how and what you do, you will still find yourself facing a map with six men stationed in different points. You will then have to kill them until you get to your prey (your prey is the first from your left). After completing your mission, return to the Abode once it is gone.

Continued on next page

Fourth part

Memory Block 6

Your next destination will be Jerusalem, as soon as you have obtained an additional rank, proceed to the border of Masyaf.

Jerusalem
The middle district will be your destination. Find the tallest buildings to access a viewpoint that will allow you to synchronize the area you are in. Once you have found and completed at least 3 investigations, proceed to the funeral site.

Objective: Assassinate Roberto

You will find your prey after a few hundred meters from the Dimora. However, it will not be possible to surprise him as he already knows of your arrival and will send his soldiers to look for you in the crowd, which will start staring at you until you are sighted by the Templars after a few moments. Immediately try to sprint towards your target and engage him in a duel. Preferably end the duel in a short time, as the area is full of both Templars and archers, who, being in large numbers, have a good chance of hitting you unless you are surrounded by Templars who will involuntarily shield you. Beat your enemy and once you discover the truth, rush to the Abode.

Then you will have to rush towards the kingdom to reach the Arsuf city where Roberto is found. Do as before, as you approach Arsuf, on your way through the kingdom, scale the viewpoints to get the help of the map without having to wander around empty.

Arsuf

Objective: Assassinate Roberto
Here you will not have to investigate, hide and observe. In Arsuf you will have to kill your enemies one after the other to clear your way to your goal. You will be able to proceed on horseback for barely a hundred meters, but then you will have to walk the way with your sword always drawn. Once you get to the point set on your GPS you will find yourself fighting against a dozen Templars. The best way to beat them is to alternate dodging [R1 + X] with counterattack [R1 + Square] (R1 must be held down and the alternating button must be pressed with good timing, just before the enemy hit). Even then, the situation could prove difficult as your enemies also have the same abilities as you.

So avoid empty attacks, if you need to recover sync, then run back and forth waiting for it to recover little by little. This move will be useful to you as soon after you will have to proceed to a duel against Roberto. He is very strong so if you have the opportunity to strike while he is on the ground, pull out your hidden blade and inflict the final blow (remember that the blows of both Roberto and his henchmen do double damage).

Memory Block 7

Masyaf

Objective: Assassinate Al Mualim
For the first time, you won't have to think about your master's will. You will have to advance towards his Abode encountering a few assassins too many, about twenty, without sense but can be eliminated without too much difficulty.

Once you reach your destination you will find yourself face to face with Al Mualim. It will not be easy to beat him, he will first make you face your previous nine prey all together and the best way to eliminate them will be to alternate dodging with counterattack (they are slightly superior to the previously defeated assassins under domination).

Once defeated you will have to face ten copies of Al Mualim (which are above the level of the Templars), a good way to beat them would also be to throw them over the balcony, but they will hardly let themselves be grabbed. The fight will stop when only three remain on the battlefield. The final phase will be the most complicated: you will have to face Al Mualim in a duel with a synchronicity on a critical level and it will only take one hit to eliminate you. You will therefore need to understand when to counterattack and when to dodge. (Dodging is the best solution both for studying the enemy and when your guard [R1] has been broken by the opponent, it is also the best solution when it seems too late to avoid the attack). Hit him, in any way, three times during the critical state to better synchronize the situation and give the final blow to a screaming Al Mualim: he will try to grab you often, then knock him to the ground and then kill him with the hidden blade .

You worked hard… now enjoy the ending!

add a comment of Assassin's Creed: The Solution
Comment sent successfully! We will review it in the next few hours.